Wu are n4 at win rates, Shu are n9. They don’t have as many picks as Khitans combined. I don’t have the full list, but I sure hope we see it soon. So again, which site is that? So I can sort all the civs by pick rates and then see how Jurchens (witha a very low win rate), as well as wei, fare;)
Aoestats, wu and shu are in the top 10, jurchens and wei are not on the list, surprisingly I thought wei were gonna be played more
which aoestats? https://aoestats.io/ don’t display the new civs for me…
notably this only includes the top 10. But based on their low win rate Jurchens and Wei are likely to be lower
You have to click on the sneak peek at the top, they show info on the new patch
thanks, so just a preview that displays 10 out of 50 civs’ playrates, Khitans are undisputed n1, Wu are n4 and Shu are n7…One would expect these 3 new civs to be numbers 1, 2 and 3, respectively…
Not really? Check out Bohemians, Burgundians, all the indian civs, all of those had low initial pick rates that spiked as winrates (which in fairness could coralate to just more people playing them = more people can win). started to climb in later patches
Persians despite a heavy overhaul went downin playrate with that patch (likely because armenians and georgians reduced the overall market share).
5 new civs I would not expect all of them to be 1,2,3,4,5. Some people are going to stick with what they know, some people are meta chasers, some people play civs because they like the history or the mechanics.
If anything, not being 1,2,3,4,5 just means they didn’t release 5 broken civs (which id argue is a good thing, pay to win is cringe)
Yeah the Wu are cool playwise though, those Jian swordsmen are really cool, I haven’t had much success with fire archer but I pared them against sergeants so there’s that lol. If you have the chance to play khitans use them they’re incredibly strong, normally not bloodline would discourage me to use cavalry but they’re good
This is the bohemian play rate and win rate by patch. They had only 1.6% pick rate, despite being n1 in win rate, but then the playrate grew to 2.2%. The reason it got so high back then, is because of the Phosphoru rush popularity, and even then, it was “just” a 40% increase, but it was during the time we got new civs (Georgians and Armenians). And also, these screenshots go against most of your points - did you research them?
The moment Armenians were released, they had more than 2.2% pick rate, and it was 2% for Georgians but they had the lowest win rates of all civs. The moment Georgians got tweaked and sprung to n4 in win rate, their playrate increased by 50%, but it was still much lower increase compared to the initial drop after release, and did not even reach 1.5%. And the reason for the the initial pick rate was that they were new, and the playrates then drastically dropped.
The same would be expected of new civs - more or less the same play rate regardless of winrate. But I think that because most players who care about the nature of the game disagree with the 3k civs, their playrate lags behind expected numbers. I don’t expect Jurchens to have a pick rate close to Khitans, but I expect them higher than any of the 3k civs - i’d even say much higher. Let’s wait a few days to see.
Edit: also, there are 50 civs in total, and the 10 best performing ones have 21.94% pick rate in total. That is just 1.94% deviation of an expected pick rate in case of a perfectly equal pick rates among all civilisations - and this is carried by Khitans, HEAVILY. Shu are even below 2%. If your argument is that “the higher the win rate, the higher the pick rate”, then - apart from Khitans, it’s actually not the case, quite the opposite, since without Khitans, the bottom 9 of the top 10 would barely have a 17% pickrate - 1% lower than an expected value of a perfectly equal pick rate.
However, interesting finding: 3K says “Returning” instead of “New”, which means, it already was in the previous weekly Top 100. Upon going back, turns out, 3K was in the Top 100 on the week it was announced and ranked higher than on release week week #51.
The only other DLC that had a similar trend was, interesting enough, Return of Rome. It entered charts three weeks before its release on #72, was out for one week and then reentered 1 week before release at #100.
Bohemians & Burganians are Arena civ, which is played less than Arabia

bought it for the Khitans and Jurchens
Khitans who are broken af, btw
I’m honestly contemplating completely stopping playing this game. The more I think about this whole thing the more pissed off I get. I have been playing this game for almost 30 years since the day it first came out. I have purchased it several times in all its various iterations and am as loyal a fan as you could get. I generally don’t have this sort of “brand loyalty” in relation to anything else in life. I suspect there are more people like me and it pisses me off that none of our opinions matter and the fact that they are ruining a product that we love and have loved for sucha long time is making me feel so sick that I have to contemplate pretending it doesn’t even exist to shield myself from seeing the disdain with which the devs are treating my beloved game.

I think think telling them anything is worth much at this point. Since all they’ve done is ignore what the community has wanted before making the DLC.
Part of me wonders if they said that because the Devs agree with the community and want more ammunition to bring to the higher-ups to prove that we don’t like it. Because being someone that works for a large American company myself, management always wants stupidly copious amounts of feedback before they do anything. Maybe this is the Dev’s way of getting that copious amount of feedback they need.
The community has been very vocal over a month and nothing has been addressed. The request is SIMPLE: DO SOMETHING ABOUT 3K. Remove it from pvp rank and put it in chronicle. If that’s too much to ask, then PLEASE RENAME THEM TO SOMETHING ELSE, There are a lot of groups of people in China. If they can’t even do something as simple as “Renaming”, idk what else to say. Oh and remove hero units, they are not supposed to be in a marco game that 's not designed around hero units.

almost 30 years
20 years but pretty much all the same. discovered the game from an acquaintance around 2005 and have been hooked since.

Part of me wonders if they said that because the Devs agree with the community and want more ammunition to bring to the higher-ups to prove that we don’t like it.
I’ve wondered the same thing. Perhaps it’s just copium on our part. But that whole “We want to preserve the game so tell us what you hate” paragraph did seem really weird from a normal corporate speak stance.
That’s when the patch was released. Not the DLC. That basically confirms that the patch played a major role in the player count increase rather than the DLC.
But why did the DLC enter the Top 100 already in the week it was announced? Surely people wouldn’t just buy the DLC because of the patch, right?
Just to be clear, I never talked about player count but rather about Steam’s weekly top sellers.

20 years
Original game came out in 1997, AOE2 came out in 99, I been playing AOE since 97 and AOE2 since 99. Its 2025, its almost 30 years!

Original game came out in 1997, AOE2 came out in 99, I been playing AOE since 97 and AOE2 since 99. Its 2025, its almost 30 years!
How young are you? 40?