First of all, I have to express two personal expectations.
The first is that I hope they can resolve the technical limitations so the game can finally support a larger population cap.
The second is that, with improvements in the technical framework and coding, the AI can become more logical and adaptive.
As for other aspects—if King Art’s Dawn of War 4 succeeds, and truly delivers on what they claimed—greater focus on core gameplay, enjoyment, battlefield tactics, expression, and unit authenticity—then we might well conclude that the competitive “esports” direction taken by Company of Heroes 3 and Age of Empires 4 has completely failed.
When I hoped AOE4 would carry on and evolve the legacy of AOE2, opening a new era for the series, it instead gave me a rude awakening. Ironically, I still play Age of Empires 2 far more than AOE4. I believe an RTS game must provide plenty of modes and freedom of choice, yet I’ve found nothing truly interesting in AOE4’s gameplay. Combined with its weak logic, low AI learning ability, and difficulty that relies purely on cheating and spamming units, AOE4 feels increasingly cheap and simplistic. All these years, I’ve never thought AOE2 was perfect—but AOE4 is simply boring.
As for what’s next for AOE4—maybe they’ll end development, maybe they’ll continue—but I doubt players’ technical concerns will ever be addressed. The studio clearly doesn’t care about those things. It’s already late 2025, and aside from announcing new DLCs and seasonal updates, AOE4 hasn’t delivered any long-overdue technical fixes or improvements that would actually enhance the experience. Every update feels like they just dump all the good and bad together without real optimization, then reactively patch or remove problems later. This primitive workflow makes me feel like the developers and the players live in two different dimensions.
Everyone hopes AOE4 will keep expanding with more content and game modes, but what we get is year after year of snail-paced updates, disappointment, and meaningless balance changes. Meanwhile, new and independent RTS titles are springing up like mushrooms after the rain. How long will AOE4 even stay in our memories? Era 117 is releasing this November—and it even includes RTS elements. With so many new games constantly emerging, what can AOE4 possibly offer to keep players invested? I’m genuinely curious—and equally baffled—why the developers are so obsessed with creating more and more variants.
Each time they’re asked about it, their official reply is: “We’re exploring new possibilities and creative directions; this is part of our effort and experimentation.” But is that really true? We can’t read their minds. If they keep making variants, will they lose their sense of direction? How will they properly manage the relationships and subtle differences between the original civilizations and the growing number of variants? Are they even capable of doing that well?
So then—how much longer can Age of Empires IV truly shine?