I do not know if you did not think about it, that there was the possibility of doing that trick but it should be modified.
The proposal and solution is the following: that it does not allow walking in a tree until it has extracted all its resource, as it happens with gold and stone, it is not possible to go over a stone until all the resource is consumed, it must be applied in a the same way in the trees.
It is an absolutely disgusting feature and game ruining thing at the moment
I can get the upgrade and rush with my army without rams because I can use a single villager to secretly pass the wall xD
Yea, it should be like AOE 2. since the stealth and the normal forests work differently in AOE 4
I know that this is not a bug, but if it continues like this, your entire palisade will not work if a villager cuts down a tree in 10 seconds, I mention it because of the upcoming patch.
And it can be easily avoided by making archers and leaving them on stand ground behind walls do they kill any villager they see.
If you want to wall on the tree line and get away with booming and turtling your way to imperial while making zero units than its on you if something like that happens. It’s only fair to be able to punish that kind of play, it gives more options for aggression and it makes the game less boring that way.
not even professionals can guard their villagers because you can’t be in two places at the same time, even if you have alerts, even worse the game doesn’t alert you if a villager cuts down a tree, that was useful in aoe2 now it’s not necessary and it’s something disgusting, you guys just come for the game to be like your aoe2
This is why you leave archers on STAND GROUND formation near the weak point of the wall, they will shoot the vill themselves whenever they see one without you even need to look or do anything.
It takes 10 regular archers shots to kill a villager. 5 archers will kill a villager way before he finishes chopping the tree.
Honestly mate you are making a big drama over something that is pretty easy to avoid.
I knew I would say that, that’s a disadvantage if I have my army on the walls and not where the battle is, they defend a dirty trick to win easily and yet they don’t raise “elo” it’s a shame.
Im very invested in it. U can check all the posts that i allready did about it and with a little self prob everything i asked for was done allready.
Because it makes sense and its not onesided.
Like I said. Wall in the future without a forest and u will have no probs with it. U should ALWAYS have a look on the walled woodline. U could easiely chope urself a whole in the wall with ur woodline.
And If u see a vill choping a whole from the enemy u can get the next wall up.
Fastwalling aka only compliting the first % of a wall is incredible fast so let ur micro shine a bit