4v4 matches when they take a long time become a more boring stalemate than they were before.
One of the goals of the update was to create a more fluid and aggressive game, but that’s not how it turned out.
In the late game, weak artillery is easily destroyed by ranged units that are being produced non-stop.
Age 4 has become like Age 2, siege weapons have lost relevance, so since all players produce many units in a long game, it is practically impossible to advance with weak artillery.
And historically, at the end of the Middle Ages, cavalry became tiny and powerless against artillery plus pike and shot, but in the game we have a strong cavalry and a bad siege, but it is difficult to advance anyway because it becomes an endless war of swords.
In short, with so many complaints on the forum it is obvious that the update that destroys the power of siege weapons and gives 30% to cavalry, that this update was a total failure.
No one asked for so much change in the essence of the game, I did not pay for this game.
Please fix this soon.