This Is a preview from beta wrote by the main italian PC gaming magazine:
"However, where Age of Empires IV suffers compared to the second chapter, and in particular compared to the Definitive Edition released in 2019, is in the aesthetic sector. If the glance is not too bad (but also, it must be said, not at the level of what we have come to expect from Relic) the comparison with the high definition sprites of the predecessor is definitely merciless.
VISUAL CLARITY IS ONE OF THE LESS CONVINCING ASPECTS
Among other things, this has implications that go beyond simple aesthetic taste: in terms of visual clarity Age of Empires IV does not shine particularly, some animations are not convincing and it is not always easy to understand when our units are giving themselves. to do; particularly bad the thing with regard to most of the siege weapons, whose bullets are often difficult to see, much better infantry instead. The interface is also characterized by ups and downs: it is not particularly striking in terms of design, but it integrates some very useful elements such as the indicator of how many resources per minute we are accumulating or the accurate representation of the damage bonuses of each unit (the spearmen , for example, they have a very rich +16 against cavalry units).
âOne thing, on the other hand, has remained unchanged in all these years, and it is the absolute mediocrity of the battles on the seas, although here too Relic Entertainment and Worldâs Edge have tried to slightly renew the formula.â
Personally i pretty agree with this guy and i have read many comments about that on every community.
I like terrains but i have to Admit that i found the game not good readable also with a mediocre graphic.
Units, Buildings, and the water have low textures but this game Is not readable for me in the same way of AOE3de or AOE2de done.
Iâm sure Aoe4 Will have its fans and It Will be well reviewed by media but i think the graphic aspects Will divide the community.