The growing problem of "Mechanics Creep", and why it's bad in the long term

I don’t think you did. We aren’t (just) talking about balance here. Standard mechanics, or any of the sub-categories I mentioned, can be broken or not broken. You can introduce a hundred new mechanics and, at least in theory, still maintain a reasonable amount of balance. This isn’t possible with certain mechanics, and might be crazy difficult, but I can think of ways it might be possible.

No, there are bigger issues. I have listed a few in the post, and people have been discussing more in the comments. I am not going to rehash it, feel free to read all of it you care.

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