So, let’s get a couple of things out of the way. First, you’ve said things like “messes with the elegence”, or “status effect” or “aura”. None of those things make a unit not worth making. Don’t get me wrong, I’m literally the person who made this post. However, by spreading out the mechanics across civs as a regional unit, it works.
What I mean is, I find criticisms 1, 3, and 6 totally subjective. Those boils down to “I don’t like them”. That’s fine, but not relevant to the argument here.
3.In particular, is one of the best ideas. That’s because you can’t raid of split up these units. You need to keep them packed for that bonus to apply, and therefore, need constant micro. It’s a high skill-high reward unit.
2.There is a reason why it sucks with hussite wagons. Those units are slow, made from a castle, and expensive. These units are easily produced from barracks, and will mostly be used to protect siege, monks, and vils. They are not an all-situation unit like the knights, they intend to serve a specific purpose. These units will also do what a ram does in archer vs archer fights.
4.Spanish supremacy vils are not good meat shields because 1. you need tcs to produce them 2. they take 25 seconds to produce and 3. you cannot set stances, and have to manually attack. This particular unit isn’t great for open maps, but they are great for closed maps where holding your opponent’s army for 3 minutes at a place can decide if you win or lose
5.Idk what you are talking about, mate. This is a top tier infantry unit. As I said already, they can scout the maps for you, better than scouts, and permanently through outposts. I’ll make an even stronger statement. If this unit is ever implemented, I’ll completely change the meta. This is a unit that can wall in all neutral gold, and relics. If anything, you’ll have tone down their construction speed to balance them. Ask any of the pros about their opinion on such a thing if you can, and they’ll tell you how wrong you are.
7.I suspect you are talking about 9 here. 7 has nothing to do with 75% HP. Reducing a building to 75% isn’t much easier than reducing it to 0%? wtf are you even talking about? with the same military, it’ll take 4 times as much time. It’s the difference between 10 seconds and 40 seconds. That’s the difference between getting your vils to repair that building to keep your opponent’s army out, and completely failing to do so and getting destroyed. You also cannot quickwall out this unit because those buildings are under 75% too. At this point, I have to suspect if you really know the game. Just ask like 5 people who really know the game. You know, people you respect. Show them my post, and your reply, and ask them what they think.