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Game Version: Premium / Expansion Pass
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Build Number: v.100.19.12998.0 (602822R)
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Platform: Steam
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Operating System: Windows 10
The Issues:
The main issues I am having technically aren’t bugs but game design problems. Namely as a person makes their own custom scenarios, I have ran into multiple issues related to using custom scenarios in multiplayer. Here are the following issues I ran into, including both bugs and design issues:
- [DESIGN FLAW and BUG] Scenario settings set in the Player Data menu such as player’s Civilization, Major God, Color, and Name as well as Diplomacy settings are ignored when playing custom scenarios in multiplayer. This will additionally cause player slots set to be hidden and as a computer, to have a random major god, civilization and use random names used for skirmish AI.
- [DESIGN FLAW] The way players are locked in the multiplayer lobby when playing a custom scenario can cause issues for custom maps actually intended for multiplayer. Namely the inability to swap player slots from a human to a CPU and vice versa can cause issues for maps intended to be played with differing amounts of players.
- [BUG] Custom Scenarios played in multiplayer when saved will result in a single player save that cannot be played again in multiplayer.
- [BUG] If a titan is spawned through normal means in a custom scenario in both random map and multiplayer it will take after initial civilization set for that player regardless if they choose a major god of another civilization.
- [BUG] A de-sync error will occur if one player tries to skip a cutscene.
- [DESIGN FLAW] Gaia’s lush mechanic doesn’t work by default unless manually enable through the use of triggers.
Own Suggestions
For issues 1. and 2. a good middle ground is to have new settings for both playing custom scenarios as they are intended and properly allow using them as essentially custom maps.
Firstly the current custom scenario mode restrictions in multiplayer can be revamped into a setting locking players out of setting their major god, team and/or color and instead having the settings for each player slot set in the editor be used instead, including diplomacy settings.
For custom scenario intended to be played more as a custom map than proper scenario there can be a toggle that disables the prior restrictions in favor of using lobby settings. Including having it be possible to switch a player slot between “human” and “computer” to enable fuller customization and changing a computer player to use lobby setting for their AI.
Repro Steps:
The issues that are bugs or glitches can be replicated by creating a simple custom scenario with 4 player slots and a simple cinematic. Two set to human, two set to computer and the last one set with their visibility to hidden. (For the issue with random computer settings). Then play the custom scenario in multiplayer and have one or both players set to a major god different from what is set in the custom scenario. (For the titan issue)