People do sometimes. I’ve seen suggestions for Bavarians, Saxons, and various Crusader states. I think there are more, but those are the ones I can best remember.
I find the design of Sicilians really weird. I love the idea of a military unit that can build fortifications – it really fits the Normans thematically (e.g. when they landed in England, one of the first things they did was build a castle) and leads to some fun and unusual gameplay. But what’s the point when you have Hauberk Cavaliers and 50% bonus damage reduction?
Also, Serjeants were from Norman England and France rather than Sicily. The Serjeant unit looks convincingly like a Norman warrior (and also probably more like a Huskarl than the Huskarl!) but the only Sicilian thing about him is his Hautevilles’ shield design. The civ description mentions “diverse cultures” but the design is solidly Norman. They’re even renamed to Normans in most of their campaign appearances. So I would conclude that they were originally made as Normans and renamed to Sicilians at the last minute… except surely not, since the Donjon, Castle and Wonder all look Sicilian/Mediterranean. Surely they couldn’t have cobbled the graphics for those together quickly?
I’d love if the devs refocused the civ’s design to represent the multiculturalism of medieval Sicily. As you say, currently it feels very Norman, but it doesn’t have to. I’d like to see Sicilians as a civ with a wide range of options but no major power unit outside the Serjeants. They could gain Camel Riders (not Heavy Camels) and Thumb Ring to give them more options, but have Hauberk’s effect reduced to +1/1. To compensate the bonus damage reduction nerf, they could gain a new bonus of unit line upgrades costing -33%, representing the wide range of diverse influences on Sicily. It’d also be great to see buffs for Serjeants and Donjons.
Na, it’s a lot of mess…in addition we already have the Sicilians representing the south of Italy, meanwhile the north are the Italians per se…
I answered yes (as an old romantic wish …), even if I don’t think there will be other Italian civilizations (and I can survive even without), they could however insert some Italian elements in the editor (such as the Doge’s Palace in Venice and the Basilica of San Marco for example)
I would be Happy with just 2 civs or 3 max, we do not need that many. But Italians as an unbrella 100% do not make sense historically so a split would be cool
However (for information only) that flag with the pegasus is the modern flag of the Tuscany Region, it has nothing medieval about it
Hi, if they are going to introduce a new dlc separating the Italians, I would like the new civs to be: the maritime republics of Venice and Genoa and the Papal States. As for Tuscany and Veneto, I do not consider them necessary because most Italian cities were under the influence of one of these 3 States or under Sicilian rule.
All this would allow the Italians to pass as Venetians and their unique unit could be the condottiero and the Genoese crossbowman as its name indicates.
For the Papal States, the uu that I would like it to have would be the crusader knight whom I would call “Beau Seant”, he was the most veteran horseman capable of directing the cavalry charge since he carried a banner that served as a guide for his companions to know where they should direct their attack in battle
Greetings
I’m sorry, but Italy doesn’t warrant 2-3 new civs if you ask me. you could add 1, maybe, down the road.
I think 1 of the 7 new Italian civs, should have the ability to dig canals filled with water.so you can build docks with cannon galleons. That you’ll use in place of BBC.
To balance this, they’ll be unable to build stables, but can buy knights at the market. 2 bowls of spaghetti buys you a knight for a night.
1 of the other Italian civs can build some of da Vinci’s machines. A tank from the siege works. A helicopter from the castle, don’t worry, it’s balanced because it can’t attack and loses hp over time.
A flame thrower from the archery range replaces HC. /jk
Hi,
You are very right my friend, it does not guarantee 2 or 3, but at least 10 (counting the 8 maritime republics: Amalfi, Pisa, Genoa, Venice, Ancona, Ragusa, Noli and Gaeta; added to the Papal States and we add to the brief kingdom of Lombardy)… it’s a joke, but you must remember that with the Indians they got 4 and except for the Hindustani and Bengalis, who I suppose are the bengal sultanate, the rest are not so necessary, but there they are. For me more civs is better.
I agree with you that there shouldn’t be that many civs emerging from one…but…blame the Europeans for being so confrontational in the past. I think that the 3 civs that I proposed are not crazy.
I hope that with the new patch the unit pathfinding issues will be truly fixed.
Greetings
Ok, I’ll just write my opinion here, knowing that it’ll probably open a can of worms…
When people think about Italy it just think about a million of city states all alike inside a tiny peninsula, but that was just a period of the history of Italy.
Anyway, by the time of the renaissance, there was 5 cities that de facto controlled the peninsula: Naples (represented by the sicilians since it was the kingdom of the 2 sicilies), Rome with the papal state, Florence, Milan and Venice. Now I often argued that the latest should be a civilization by its own, since there was quite a lot of differences with the other states (that I won’t start discussing here…) and Milan+Florence+Genoa would be another civ renamed lombards.
Anyway, I believe that a split is quite irrealistic, and it won’t happen, even though there is nothing wrong about asking for it or discussing it.
But an overhaul of the Italians that is something that we could ask and all agree upon maybe, something like what happened with the Indians into hindustans, that is something that we could ask for. For some bonuses to be more representative of the italian history, and at the same time getting an overall re-balance of the civ, so to make it a good balanced civ for all maps, and not broken anymore on water maps.
Compared to the Gurjara-Pratihara Empire and the Chola Empire, any Italian city state you mentioned is a village.
Not to mention many major Indian civilizations aren’t in the game.
You clearly have no idea about indian history.
tell me you know nothing about the history of the Indian Subcontinent without telling me you know nothing about the it.
Do i think we need more Indian civs currently? no. but i also don’t think we need more european civs at this current time either. (heck i think the only region in Europe that needs more civs is MAYBE the balkans, but i wouldn’t add more then 2 civs tops to the region and not anytime soon)
the areas i would focus on are East Asia and Africa. in no particular order.
i could even settle for simply a good italians civs that could be used in arabia like maps… like draw a little from their sea prowess and give a little on land
- they could get halberdiers (just like saracens get mamelukes and halberdiers)
- they could get -25% dock and university tech discount and -25% age up (so one goes down, other goes up)
- they could get better elitè genoese, which sucks atm. heavily cheaper upgrade or something like + 2 MA for elitè
- better condos, with like +2 bonus vs eagles and +1 PA, or +1 attack, or something to make them usable outside sniping BBC which is better done with hussar anyway for italians…
It seems that the 3 who answered me are more concerned that I know about Indian history than actually talking about it.
It is just a video game, even so, thanks doctors for the lesson.
Question aside, I don’t understand the resistance to having more European civs… but hey, no problem, no drama.
Peace
because europe is already very saturated (18 civs or more depending on how you count them, most umbrellas broken, etc) and we haven’t seen a lot of love to other areas of the map. almost every european area is covered in one way or another and has campaigns (except Vikings on the campaign front). now look outside of Europe. tell me another region that has gotten anything close to that kind of love?
Asia as a WHOLE has close to the same number of civs but that includes far more people, who are far more diverse, and they still fall behind in Umbrellas being broken and Campaigns.
does Africa need 18 civs like Europe? no. but 3 more should be no problem at all.
I would only sepárate them into venezia and genoa
As long as the game sells and the programmers will be able to “invent new civilizations” (how long will they succeed before making “photocopy” civilizations?) New DLCs will come out with new civilizations, maybe one day new European civilizations will come out (and why not? Maybe even new Italian civilizations), but realistically I think the next ones will be on non-European civilizations such as Asian, South African or American