THE LATEST PATCH HAS COMPLETELY DESTROYED AOMR THE GAME IS UNPLAYABLE! SLOW VILLAGER TRAINING TIME IS A TERRIBLE IDEA! REVERT IT!

  • The latest patch changed villager training time, making it so incredibly slow that if an enemy kills some of your villagers in the Classical Age, it’s practically impossible to recover your economy!
  • The excessively slow villager training time makes Ragnarok an unrecoverable economic suicide! You practically need more than 10 Town Centers to recover villagers! Completely absurd.
  • All build orders are completely useless. How do they expect new players to join the game if all available tutorials are completely unusable?
  • THE LATEST PATCH ENCOURAGES LIGHT CAVALRY SPAM! If light cavalry spam was already a totally annoying problem that only benefited Greeks and Norse, now the problem has intensified because villagers train too slowly. Villagers are now a very attractive target for light cavalry, as sending a light cavalry army to destroy just a few villagers can completely ruin your opponent’s economy.
  • THE LATEST PATCH ENCOURAGES SPAMMING BUILDINGS ALL OVER THE MAP AND LEADS TO ENDLESS, LONG MATCHES. NO ONE LIKES TO PLAY 2-HOUR GAMES; THAT’S COMPLETELY ABSURD.

In conclusion, the latest patch has made AOMR completely unplayable. It’s not fun; every game has light cavalry spam, and as you know, not all pantheons have light cavalry available in the Classical Age , only slow units to counter cavalry. So, the game is completely unpleasant and unfair. All previous game shortcomings have intensified, and there’s a huge imbalance that can no longer be countered.

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I quite agree, this patch will benefit aggressive players in particular, the one who harasses the economy the best will find it easier to win his games to the detriment of someone whose gameplay is more defensive, the slightest mistake will be fatal. Unfortunately, this patch is not casual friendly.

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Its 1 villager less every 90 seconds. Yes its harsher to lose villagers but you loosing a couple isnt gonna cost you the game automatically. You also got a lot of New changes to help defensive play. Specially for lower APM players.

Ragnarok has always been that. Sacrifice all eco for a big srmy push. Even with 3 tc, all you are getting is 3 villagers less every 90 seconds. Thats not saving you economy. Specially since you dont go from 300 pop to 100 instantly. If anything the bottle neck is how slow the pop drop for you to be able to get and eco back up again.

Are they? Which ones? Most of them work fine. Specially for New players, aging up 10 seconds slower or faster isnt a match breaker in low Elo games. People got into this hyper optimization of every thing and thats what matter less in RTS play, decision making, strategies, micro and macro are far more important than being able to age up at exactly a set time.

So it encouragess both aggresive play and defensive play?
You complain about games being over if you loose a couple of villagers and also about games being over 2 hours.

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Its a mostly casual friendly patch. Game play is slower, which benefit lower aom players more. Static defensas are better which also benefit those players more since defending raids with Just units and micro is more APM heavy. Turtling is now stronger, which again, benefit casual players Who tend to struggle against aggresive play. Raids are strong, yes. But that also now requiere more effort since you units Will die faster if you let the towers shred you.

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Mate, have you ever heard the expression “If you run into an a-hole in the morning, you ran into an a-hole. If you run into a-holes all day, you’re the a-hole”?

Replace a-hole with “bad balance” and “all day” with “every patch”, and that’s you. Every single thing the devs do makes you unhappy. I don’t think you have any idea what the general audience for this game wants, or what makes for good balance. As others have pointed out, in this very post you’ve shared conflicting complaints.

I’m not even sure you actually like this game. You certainly don’t act as though you do.

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Didn’t even notice the slower training until now. You are making a tempest in a teapot here.

“Completely destroyed the game” lol

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Absolutely no one asked for the villager training time to be slowed down—it’s the worst decision ever. If the developers don’t reverse this terrible change, the game will truly die. The latest patch has turned the game into an annoying, unbearable, unpleasant, unfair, and frustrating experience.

It feels like this patch was designed with the sole purpose of providing a terrible user experience, almost like a cruel joke. We’re now stuck with endless matches, clumsy villagers that take forever to train, cavalry spam, and buildings spammed all over the map that only cause crashes. The current game is incredibly slow; it feels like you’re playing at an excessively reduced speed. New players lose far too quickly because they can’t counter villager losses in the Classical Age due to the painfully slow villager training time.

Do the developers really think people don’t work and have endless free time to play a single match for three hours??? That’s completely absurd! A match should last a maximum of one hour.

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You are the only one to blame. If you didnt make that topic complaining about cavalry not countering archers the devs wouldnt have make those units overpowered now. Congratulations!

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The vil training time is a bit silly but with survival equipment you lose less.
The building attack is absurd, and ultra strong buildings do not allow classic play very well.
You can’t play light cav on this patch, they get minced by towers, even without crenelations :joy:

I never said that. I said that Norse need an efficient long-range unit to counter long-range archers spam, so you should learn to read better.
Furthermore, the main problem with cavalry spam is the light cavalry speed upgrades available in classical age. As you know, not all pantheons have light cavalry available in the Classical Age; some only have slow melee units against cavalry. The latest patch only favors cavalry spam because villagers are too slow to train and are also slow units, which makes them a very tempting target for light cavalry, as light cavalry is very fast and villagers are very slow. To make matters worse, villagers take too long to train.

In the Classical Age, Greek and Norse players spam light cavalry to kill villagers. This is when other pantheons are extremely vulnerable because not all of them have light cavalry available in the Classical Age to counter fast cavalry; they only have slow melee units.

With the latest patch, if light cavalry manages to destroy some villagers in the Classical Age, it’s a terrible blow to the economy. Villagers take too long to train now. Before, you could recover from this, but now it’s practically impossible with the changes to slow villager training.

You did say Norse couldnt deal with archer balls and thats why it was unbalanced an so on. Last path with norse dominance you were absent on the topic thou, go figure.

Theres not a single civ that only has a slow anti calv unit.

Chinese have halb which is not slow by any means and 2/3 gods have an upgrade that guarantess calv die after 1 hit because of the sanre it provides. They also have cheap towers in their buildings which are low cost.

Eggy has the single most problematic raiding unit in the game currently (spearmen) which is faster than some calv units with set´s bonus. And even without it is plenty fast.

Atty has Katapeltes, a fast anti calv unit which can get even faster through Oceanus and becoming a hero.

If by any means you meant “slow melee unit” as all units slower than calv then yea… thats kinda the point, horse faster than human sprint and its the whole point of a calv unit (with some exception of slower but tankier calv units). What would be the point of going calv as poseidon or odin if a hoplite (insert any infantry unit) could outrun it…

Eggy can do the same with no calv units (again, spearmen)
Atty can do the same to a lesser degree with tuma or murmillo
China can raid with myth units (yazi, Qiongqi, Qilin)

And even thou they all cant raid with the same strengh, thats the point of asymetrical civs. Some are stronger in some aspects, some are weaker.

Yes, and its also true defenses got stronger so its easier to defend yourself. Theres always going to be a battle in a RTS game where one player tries to inflict damage and the other player tries to prevent it. This isnt specific to AOMR, its gonna happen in every single multiplayer rts game you find and its not “practically impossible” if it was you would see very high winrates (>70%) of the gods you are complaining about, and guess what… you dont see them.

Maybe you should say devs dont know how to read, as I didnt make any game changes :smiley:
Again, its your fault for complaining, now we all, poor sufferers, need to pay the price.

hahah Teapot Tempest sounds like a chinese upgrade xD
I can actually process what is on the map now istead of putting my focus on frantically switching between scouting and doing base stuff

have you played the game? how is light cav spam for norse and greek a strong strategy here. all you need to do is make watch towers and the horses are usless.
Egyptian has spear men, fast, and 2-3 under a tower is enough to kill many horses. Atlantean has katapeltes, they can slay so many horses, and even be hero to kill myth unit.
China can make halberds, they are also extremely strong at killing horses. You dont need to chase them off the map, you only need to stay in your base with 2-3 of them and horse raids are completely shut down, please try it. If you think going to the middle of the map with 10 vils is a good idea without protection, that isnt a new patch issue at all, becuase you would still be losing. Right now cav are useless in the classic age as raiding units. imo

Have you actually played the game since the patch? These are all theoretical things I also worried about, however the only thing that has come to pass was one game so far where the guy just chose Odin (highest win % god in my ELO) and spammed walls and hill forts all over the map all game then took the morale ‘high ground’ somehow while admitting hillforts are OP now. As long as I don’t enounter many players like this, its fine. I also noticed people making more towers. I now make sure to prioritize siege myth units and favor generation for Heroic age.

Who cares about build orders, make a 1 villager adjustment in either direction or watch the latest videos which came out immediately for people stressing about them. It’ll take you ten minutes at the most to get used to a new build order.

TYPING IN CAPITAL LETTERS MAKES YOUR IDEAS LESS CREDIBLE NOT MORE. I WOULD NEVER TYPE IN ALL CAPITAL LETTERS UNDER ANY CIRCUMTANCES, NOT EVEN TO MAKE A POINT.

Patch good
Me and fren like patch