The list of 20,000 players is very telling


This is the list at 1400+.

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Abbasid and Delhi are absurdly underpicked, with obvious reasons. Delhi “fix” was an unbelievable moment in the history of RTS games.

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Can’t be surprised Delhi gets picked so little despite being the only civ with elephants. They should have made a proper Hindu Indian civilization and perhaps it would’ve resonated with players more.

Also, the data paints a clear picture for Mongols, but I also think that if civs get picked less, it will inevitably mean there are also less players who develop the skills to play them properly, meaning they lose more often.

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Why does the number of players decrease, the probability of winning decreases, the two are not related. If only LucifroN7 is played alone, then the winning rate will be %??XDDDDD

Any list without me in it is worthless.

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wow man :joy: :joy: :joy: :joy: :joy: :joy: :joy:

AoE players appreciate the beautiful civ of elephants and architecture. Players are not Islam-hating religious bigots.

Delhi was picked more often before the “innocent-mistake” patch that “fixed” the Sultanate and Abbasid to its current state
 Now AoE4 is at risk of being seen as something ugly, dark even.

This is the reason I left.

The most weird result in those is that even at 1000 elo, the mongol winrate is significativly better than any others, and the civ are suppose to be “difficult”

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bcse HRE players tend to make melee infantries and the Mongol players know they would do it and train mangudais xD

That turns it to a complete annihilation xD

HRE players need to be a little bit innovative and hybrid with their approach.

55+ is “MASSIVELY OP” balance in every RTS or moba

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lmao yes it’s clearly just a lack of innovation and not the abusively overpowered production capacity and other stupid, absurd advantages mongols have :sunglasses:

Im playing always mass archers into english/rus/mongols with upgrades and it works quite well vs english and rus. The low tower investments and double production from the mongols is hard to match early

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it is the people at 900-1000 elo who are playing Mongols are a tier above the other players. Have to have very deep grooves in your brain to comprehend their playstyle.

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Admittedly, I’m not familiar with what’s considered a numerical metric for balance. Could you share some source(s) for that info?

You can see the winrates of every LoL champion in there.

And developers idea of balanced champions

55% win rate is high. Especially if its stacked with a high pick rate (as is with Mongols).

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Yea 55% winrate is OP, in aoe3 iroquois, india and otto had respectively 57, 57, 55% winrate and both was heavily nerf on the fanpatch. The current 62% winrate from mongol is beyond OP.

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45% 55% of the data is abnormal because there are many players and matches

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^ This

55% is very high, 60% is where people just stop playing if they don’t have a dodge/ban option

The issue is that mongol players are figuring out the optimal builds and strategies

Abusing mongol production to take insurmountable leads while ALSO having a huge military

It’s so tiring and obnoxious

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The problem with doing ELO to ELO, outside of the very top, is that winning games pushes you up and should do until you hit about 50/50. If all civs were the same this wouldn’t matter - but we know they are not.

Put another way, a 1100 ELO Mongol main isn’t the same as a 1100 ELO Abbasid main. Obviously there are some transferrable skills - but Mongol tower rushing is easy to learn and effective at any equal action economy level. Your fundamentals do not have to be as good to win the game. At equal ELO, that Abbasid player is probably “better” - and if the Mongol player had to swap to another civ, his ELO would likely fall. Which makes it hard to say what his ELO “actually is”. (A lot of people don’t hard main, and play a bit of everything, so this is more a tendency than a hard fact, but hopefully the logic makes sense.)

This is I suspect why the imbalance becomes more transparent at the top, because this difference can no longer be concealed. Players are both genuinely at a very high skill level - so the strength of the civs is made explicit by the results.

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A ladder page was just added to display pick rate & win rate amongst the different ratings; it appears that an Abbasid only player is going to need all the skills he can get at any rating.