The ludicrous difficulty is very easy, we need an impossible difficulty

The ludicrous difficulty is very easy, we need an impossible difficulty. I crave a challenge that borders on the impossible in AOM retold…

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If it is impossible how do you want to win ? :face_with_hand_over_mouth:

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Hard pass. I disagree completely. The ludicrous difficulty should be the final difficulty.

I would play rank and try to break into the top 10 if I wanted an impossible difficulty.

I have casual friends who flat-out quit the game because they couldn’t beat the missions in ludicrous. Titan difficulty gave them trouble already.

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Iirc the origin campaigns features AI that would repair and rebuild buildings.

lol… why would they quit the game for losing the highest difficulty in the game? its supposed to be difficult, hence you are supposed to lose the game

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All difficulties are meant to be beatable. If someone wants a literally “unbeatable” difficulty, that’s not something that games normally have.

Some people liking grinding difficulty levels. Sometimes folks stop if they can’t get further, or if they find what the AI is doing too unfair, they get frustrated instead. It’s a valid reaction.

(I just stay at the lower difficulty levels, makes no difference to me what the devs add or don’t do there)

I mean, yeah, but at the same time, what else can they do to increase difficulty? Age of empires saga doesnt have the best AI. So apart from letting it do tons of BOs and the natural robot-speed clicking and actions, there is nothing more microsoft can do to make the game harder apart from straight out giving ressource gathering bonuses.

Make you start in an earlier Age.
Make you not be able to advance past a certain Age.
Disable your ability to use God Powers.
Disable certain units and technologies for you.
You start with less stuff, like with fewer resources, units, buildings and technologies.
Enemies start with more stuff like more units, buildings and technologies.

That is some things I can think of that they can do with campaigns, and I would not like playing the campaigns again with them doing that stuff.

I agree with you. The Titan difficulty in AOM Extended is literally harder than “ludicrous” in AOM Retold… It’s a joke imo.

Me and my friend have fond memories of going Titan mode and having to restart missions multiple times, conducting trench warfare with towers, walls and forts against the AI in AOM Extended. Now Ludicrous is a cake walk for us, it genuinely had me questioning if the AI is bugged and actually became easier. This is in regards to the Atlantean campaign, we were just playing earlier tonight.

I know that extremely difficult modes aren’t for everyone, and everyone should play on a mode that’s fun for them. But if they’re going to call it “ludicrous”, it should properly reflect on the literal meaning of that adjective.

The best way without letting the AI cheat is limiting player resources (gold mines, trees, cannon reasons for not letting them build farms so they need to hunt, etc.) and forcing the player to push out and take land to get access to more resources. This is notable in the hardest (and most fun imo) missions of Titan difficulty for AOM Extended Edition.

Simultaneously, raid the player early and often to make it hard to get the initial foothold/momentum necessary to leave the starting area. If the player is wise with their resources and good at battling, they will find a way to succeed. If not, they will slowly be strangled and starved out by the pressure.

Remember when, prior to its release, they said aoe4 would eventually feature a reinforcement learning–based AI that would be much harder to beat? Sad that never came to pass.

Would be great for that idea to be revived for AoM though.

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I’d say leave the difficulty as is. I’m sure there are mods out there that make the campaign difficulty even harder.