Isn’t that a good thing for the mongol player though? Surely you want them to be hard to take out.
While the article is interesting, what does it have to do with what I wrote? Learn to debate ideas and don’t just drop random links.
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The article lacks many of the elements that the Mongols use in the game and that are historically known, such as the types of siege weapons or the strategies after the domination of the subjugated peoples. It didn´t even included the yam system, which would be the closest to what is being debated about outpost.
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The article is practically an apology of the Mongol army written by a German military man, not a historian. On the other hand, it was written 38 years ago, but well, has some interesting elements.
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Finally, and I hate to repeat myself, what does the article have to do with what I wrote? At least learn to cite the text that you want to contradict with what is being said, otherwise you cannot be taken seriously.
And what about calling me a disinformer? Do you want a fight? I notice you are too aggressive in everything you write. If you’re only going to accuse others, at least support your ideas in a logical manner and not with a hint of preconceived superiority.
As I’ve been asking since the release Mongol buildings need mass pack and Unpack mechanic, allowing them to be truly mobile and nomad civ as the description and history says. implement auto unpack all selected building with one click allowing to move the base fast.
currently if you pack up your entire base and move that game is over, since it will take ages to unpack all the buildings one by one .
yam system
I know you dont really know what yam means. Yam basically means a stable with guards. No outposts… Yam is all about cavalry and horses. Without it, it cannot exist. This is why the article is talking about mainly cavalry. And this is exactly why I hate Mongol infantry units because it never existed for the Mongols. Mongol Empire’s infantry was mainly from its vassal states (foreign soldiers). You cannot imagine a Mongol warrior without a horse. That is proven thing.
Also, if you read why I posted this post and main reason, I said Mongols is not cavalry civilization in the game. But here you are talking it is infantry civilization and it is completely good that infantry gets all skill effects, aura bonuses and 2x stone prodcution. Sometimes, I really think you just join my post to comment nonsense…
I don’t care
You dont care about anything…
Isn’t that a good thing for the mongol player though? Surely you want them to be hard to take out.
LOL, the low quality copy and paste Mangudai and Khan’s guard must have different skins. If not, why do they have the same skins, but different names???
See you guys dont care about history.
This is why devs must not listen soulless people.
This is exactly why the game lacks soul…
They have a unique skin though, it’s just hard to tell the difference when zoomed out.
Please, show me what is so unique with the skin of these two units?
I only see that the Khan’s guard have different cloth color (darker purple) and I will not say that is unique skin because everything else is copied from the Mangudai…
Yeah, cuz you don’t care about history…
This is another issue of the new audience.
Let’s not forget that Ensemble (and also Microprose when Bruce Shelley was working with Sid Meier on Civ 1) took most of their stuff from Children’s books they found in libraries because they were colorful and Gameplay/Balance over historic accuracy was and is a thing to be found in every Age game which has absolutely nothing to do with a “new audience”.
Chinese in AoE 2 are notorious for lacking any gunpowder due to balance reasons and also lacked Blockprinting for the longest time for the same reason. The Frankish Unique Unit uses a weapon that was already uncommon by the time the Castle Age is set, some units, even the newer ones like the Karambit Warrior are named after the weapon they carry despite in real life there wasn’t a specialized army of those people.
Also let’s not forget that some campaigns in AoE 2 during the Ensemble days took a more liberal approach in their storytelling to have a better narration such as the Scots winning in Falkirk because it’s the game tutorial despite loosing in real life.
Or El Cid’s final mission relying on the legend surrounding him that his fighters did not know that he already died in battle and his wife fixating him on his horse so he could even lead and motivate his army after his death whereas in real life he most likely died an unspectacular death.
And don’t get me even started on the AoE 3 campaigns (base game + Warchiefs) with the entire Black family story…
What I agree about is that units need skins that make it easier to differentiate.
Let’s not forget that Ensemble (and also Microprose when Bruce Shelley was working with Sid Meier on Civ 1) took most of their stuff from Children’s books they found in libraries because they were colorful and Gameplay/Balance over historic accuracy was and is a thing to be found in every Age game which has absolutely nothing to do with a “new audience”.
Chinese in AoE 2 are notorious for lacking any gunpowder due to balance reasons and also lacked Blockprinting for the longest time for the same reason. The Frankish Unique Unit uses a weapon that was already uncommon by the time the Castle Age is set, some units, even the newer ones like the Karambit Warrior are named after the weapon they carry despite in real life there wasn’t a specialized army of those people.Also let’s not forget that some campaigns in AoE 2 during the Ensemble days took a more liberal approach in their storytelling to have a better narration such as the Scots winning in Falkirk because it’s the game tutorial despite loosing in real life.
Or El Cid’s final mission relying on the legend surrounding him that his fighters did not know that he already died in battle and his wife fixating him on his horse so he could even lead and motivate his army after his death whereas in real life he most likely died an unspectacular death.
Yes, some of them arent that good for the story telling. For me, I enjoyed the ones that were historically correct. I disliked the made up ones a lot and is the reason why I skipped those campaigns.
About unique units, Yes, those AOE2’s unique units need to be changed into actual ones. They went to cool, but it was a bad choice. Personally, I like how the lates Unique units are made. They are cooler and more usefull.
And don’t get me even started on the AoE 3 campaigns (base game + Warchiefs) with the entire Black family story…
Indeed, AOE3 campaign was just horrible. But the physics of the game and unique units were the best part of it. That is the only reason why I loved its skirmish to play against my friends or AI.
What I agree about is that units need skins that make it easier to differentiate.
Glad to hear that!