The most disappointing DLC in the history of AOE2

Wait, that’s 42+16+1=59 civs that we can play on the ladder?

Oh only Romans maybe?

Antiquity civs won’t cross-play with Middle Age civs.

Looking at the bonuses, the AOE1 unit stats won’t be changed. And AOE1 units are much more powerful than AOE2 units

Only the Romans, an entirely different civ from the Antiquity Romans from AOE1 and representing the Western Empire (4th-5th century) and Kingdom of Soissons (476-486), will be in the Middle Ages.

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I never know about this, good to learn :slightly_smiling_face:

What about Arthur? Rex Brittanorum? Also a remnant of the Romanified Britons.

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Modders will take care of this.

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17 civs for AoE 1 (all original 16 + Lac Viet) and 1 new for AoE 2, so 43 :slight_smile:

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Would be the Romans too indeed, maybe restricting the use of their UUs as the Romans Legions abandonned Britannia around 410 when Gaul was under heavy attacks after the Rhine froze (it’s equivalent to the Wall falling in Game of Thrones), and facing Anglo-Saxon (Goths & Vikings) and Celtic attacks.

Just porting the campaigns wouldn’t feel enough, the quality gap between AOE1 campaigns and AOE2 campaigns is massive (only victory conditions vs full triggers editor). They’d need a full remake, at least making all the triggers.

I’m sure some modders will do it, but I expect it to take longer than a mere copy-paste-quick conversion.

this dlc is clearly not aimed for aoe 2 players… the target audience is Vietnamese aoe 1 players… will skip this one and hopefully we get another dlc this year

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I’m sure there are many more talentes modders out there. But I already played arround with aoe1 and aoe1de hex files to edit scenarios and I think while doing so I read about the differences to the age2 files and how to port stuff.
So If nobody ports the campaigs, I will have my shot at it

What I started doing and then got bored is use hex editing to port AoE1 DE scenarios to RoR and then use GenieEdit to port those to The Conquerors. Those open natively in Age 2 DE
https://aok.heavengames.com/blacksmith/showfile.php?fileid=13713
You’d onlye need to hex-dive in the AoE1 DE to RoR files. The other steps are automatically done

Maybe we can ask @MrKirby7215, the creator of the AoE2ScenarioParser Python library, maybe he can help figuring out the format.

Edit: Cool, I didn’t know this.

Because they are the same engines, the AoE1, RoR, AoK, TC, HD, 1 DE and 2 DE formats are super similar. What I did was copy the terrain and units from a AoE1 DE file to a RoR file. Diplomacy, AI, resources were all made after the final conversion.

Yes, but what about the units, buildings etc? Those won’t match the new dataset, so the game would probably crash.

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Nice catch. That’s what GenieEdit is for. It transforms for you equivalent units of RoR to TC. RoR houses become TC houses, RoR barracks become TC barracks, RoR archers become TC archers and…you get the idea

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Yeah, i’m pretty sure I read about it. But unit replacment might be tricky? No clue i know how the hey files work as i used it to enlarge scenarios. I’m sure scenarios will be ported in no time.

Sounds Awesome

You have to hardcode some stuff, I believe. You extract a list of units of a RoR map and you place them one by one in a TC file and go
if unitID==RoRhouse {place AoKHouse}

I once tried to do something similar with AoE3 but I only got that the two first bytes may be related to the amount of units an scenario has.

Hex parsing isn’t that bad. I know how and where units are stored aoe1 scenarios, so replacing some numbers should be fairly easy. Its also consistent for ror and de.

I once posted aboht the hex editing here

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That mean there is no DLC for aoe2 community this year…

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There is. The Romans will be added as a AoE 2 civ + we still might get a DoI-style DLC

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