This is a follow up to this previous post, because I feel now the problem is more messed up:
First of all, I think musketeers should be treated as a melee infantry of the game. Yes there are true melee infantry, but most of them perform poorly in a world with so many ranged units (that’s why they need to be given a siege bonus to be useful).
Musketeers are tanky, have a high base damage, and do very well against most “true” melee units (because multiple rows of units can keep dealing damage, while the back rows of melee units are idle). By all means they are the early-modern gunpowder “melee infantry”, kind of a hybrid of AOE2 swordsmen and spearmen with range.
In that sense, giving them longer range is dangerous. Longer range means always getting the first shot, better hit-and-run, and more ranks dealing damage with the same width. That’s a huge advantage on top of the high hp and high universal base damage.
It’s okay if one or two unique units have longer range as a unique bonus, though (like AOE2 inca), but image half of the AOE2 civs have a 2 range spearman or swordsman.
Now there are 8 civs with musketeers with the regular 12 range (5 regular musketeer, janissary, sepoy, ashigaru). Portuguese musketeer can get 13 range with logisticians but that upgrade is not used very often.
and 6 has one with longer (>=14) range (tomahawk, carolean, bolas, regular, gascenya, maigadi), basically every new civ added in DE has one. IMO that proportion is too high to consider it as an “unique trait” anymore.
- Bolas and carolean are kind of justified because they lack a melee bonus against cavalry (however caroleans also get a lot of other unique traits, but let’s leave it aside for a while).
- Tomahawk is by all means a weaker musketeer so okay.
I don’t know why all the rest need 14 range. Gascenya and regular are not overall “weaker” musketeers like the tomahawk. Maigadi does not have melee bonus either but the base melee damage is high enough (and 1 pop? Really?). Yes they cost more, but the higher cost should pay for higher damage or hp, not longer range.
I wonder what is the consideration behind every new musketeer having 14 range. I think either it should remain a unique trait for one or two units, or those with 14 range should get lower damage, or other musketeers can have a way to gain 13 or 14 range later as well.