The new RELIC Entertainment Strategy After split from Sega

I often found good article (lol)

This Is a new very interesting article

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“GREAT GAMES”… Dow4 Is calling

these titles will have a notably smaller budget than the big Relic RTS games we will continue to work on

I hope they aren’t making DoW 4, at least not yet. Their studio is downsized and they are going to be working on a smaller scale. Warhammer really deserves the AAA treatment.

Thanks for the link!

Not sure about the link in OP as it had very invasive ads, but found this one instead:

And this old May 2024 article maybe everyone knows about already, where it says Relic is owned by Emona Capital LLC, a global investment firm. Interesting that Emona owns Blackbird Interactive, too, as stated on this page → https://www.emonacapital.com/portfolio

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Blackbird interactive is where a lot of Relic developers/founders from the late 90s and early 00s ended up. The Homeworld series primarily.

It’s very exciting for me, early Relic/THQ made my favorite RTS series. It’s good to see that the studios have ended up in this situation. Some of the most creative out of the box gameplay I’ve seen in strategy games comes from those teams.

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I prefer 10 good programers having fun creating a game than 200 devs bot having an idea what they are doing.

Funny that you’re assuming anyone will be having fun for the awful pay they get, the constant overtime, the strict and short deadlines and no credits at the end of it all with career prospects that of a fruitfly with the these unstable companies quietly going under without as much of a whisper to explain why.

There will be no announcements clarifying anything, and these games will continue to be developed by mystery entities who shan’t be named. Every blogpost of a new patch will be some floating text with no names attached to it, as if these games are being mysteriously developed by ghosts. They would rather take this corporate, factory-like-development approach instead of just talking to their customers and admitting to the resources and teams that they are working with.

Hard to appreciate the work of developers when their handler has put iron fences between us to prevent us finding out how things happen and why.