Since DE Tatars represent Timurids. The Timurids were mostly Persian
I dont want Kurds either way
Nah. I think the Habsburgs were the one that did that
Since DE Tatars represent Timurids. The Timurids were mostly Persian
I dont want Kurds either way
Nah. I think the Habsburgs were the one that did that
Turks conquered Southeast Europe so Europe was not saved, but Central and West Europe were saved by the Poles and Austrians in Vienna.
Crusaders sacked it, including Venetians. The Byzantine Empire was very weak at that point anyways.
As far as the territories go, yeah youâre right. But they (the Dutch Provinces) werenât independent, which was what I was referencing.
Yes, I know. Funnily enough, Iâm not either of those, but the Burgundians have actually become my favorite civ in the game. For whatever reason, I like how they play. Iâm quite happy with them in both relevancy and concept as well.
I wouldnât say weâre not unless there is a confirmed hard cap on civs. But if there is, then yes. And personally, that would be ok with me.
I disagree. Burgundy is a special case. Yes, it eventually became a subordinate of France or the HRE, often flipping between the two and sharing cultural similarities with the French in their later years. But a lot of people forget the time where Burgundy was actually its own self-contained realm despite that, its own unique ethnic group throughout the Middle Ages, and how influential they were during that time because of their modern representation. They affected politics in both France and the HRE, held significant sway with the Pope, and centralized European chivalric culture squarely inside their lands. Iâd say they were pretty damn relevant on the regional stage, above the level of Croatia, or Savoy, or Serbia. Theyâre fine.
Thereâs no need for that⊠I personally only would call for Venice and Serbia, to round out the region and call it done. There isnât much more to add beyond this, and most of it would be too irrelevant to add.
In AOE1, Palmyra. And Venice is not like the other Italian states⊠Different origins, different language, different culture, different influences. And, most importantly, wasnât subordinate to outside empires after they gained independence, unlike the rest of the Italian city-states.
Because they were all either part of or really closely influenced by the Burgundian state. Yes, thatâs what I was saying as well.
Or did you mean the Burgundians themselves were not independent in that time?
No, I meant the Dutch Provinces, not Burgundians. My bad, I didnât clarify.
poles and austrians never fought turks
âŠWhat?
Now if you mean that they didnât in the medieval period, then also no. (At least, for the Polish)
Turks are Ottomans, and Poles fought Turks thruout many years and wars. For example, polish King WĆadysĆaw died in battle against Turks in 1444 year, near Varna, today in Bulgaria.
ah i thought was just arabs
The Italians could be reworked if this DLC comes into being. Basically, new units/techs and the Galleass ship unit.
Since Italians represent Venice and Genoa, if Venice is made into another civilizations, then the Italians should be renamed to Genoese. Just like the Indians/Hindustanis. The fact they their Unique Unit is the Genoese Crossbowman fits perfectly.
North American Natives do fit in the timeframe. They do. What is the reason to say that they donât? Because youâre thinking in Eurocentric terms. North American Natives donât fit in the game because europeans didnât come into contact with them until after the Middle Ages. But those people actually existed in the timespan, regardless of how much others knew about their existence. Itâs countries founded after the Middle Ages that wouldnât fit, like a civilization called the Americans.
Case in point: we could say that the Inca also are out of place because the Spanish got to them way after the Medieval time ended. But there they are.
And since the DLC about the Indians was codenamed âPortoâ, a maritime DLC should be codenamed âBuddhaâ.
The North Americans of this time didnât got into contact with central america, so even in non eurocentric term they are hard to justify. Then there is the fact not that much is known about them, what would be their campaign? Or their UU and UT? etcâŠ
âŠPossibly? I still think Italians would work fine post-split. The Genoans would often hire out their forces to other city-states too, so it really doesnât matter as much as youâd think.
Incans kept extensive records about their empire and history. North American Natives didnât. There is a lot less information about the Native American cultures to go off of than there was the Incans.
Pretty sure theyâre going to keep calling them cities, to keep with the theme so far. Itâs just that it will be a random name this time, instead of anything to do with the DLC. So, probably something like Wein, or Beijing, or York, or Tabriz, orâŠ
itâs a mod that focus on late medieval europe adding new civs and reworking the previous ones, here the link:
https://www.moddb.com/mods/age-of-chivalry-hegemony
what about âGenoaâ? it would be a cool codename to cover venetian civ while getting a clue.
AoE2 DLC names use cities that start with P. Maybe Parma could work, although in general I dont think we meed an Italy DLC
How would the devs focus of maritime?
You canât really make water dependent bonuses for civs if they get land maps, then what happens?
Iâve already seen it earlier but thank you for the handy link!
Yeah, it would, but the devs themselves have said already that the names wonât really be clues anymore⊠Eh, weâll see I suppose.
Iâve never noticed that⊠Guess I havenât been paying attention enough.
Not for a bit, anyway. Iâd give it 1-2 more DLCs before we get back to Europe personally.
I really donât care about the geographic location or history but please donât recommend water civs. Water games are extremely one dimensional and boring.