The ongoing Naming problems. Why naming things is so important?

Naming units and buildings in a historical RTS game is essential because it enhances immersion, gameplay clarity, and historical authenticity. Here’s why it matters:


1. Historical Accuracy & Authenticity

Since RTS players often value historical realism, unit and building names should be accurate to the time period and culture they represent.

  • Example: Instead of a generic “Spearman,” Age of Empires II uses culturally specific names like “Hoplite” (Greek) or “Samurai” (Japanese).
  • Buildings like a “Longhouse” (Viking) or “Yurt” (Mongol) reflect cultural authenticity, making the game world feel more immersive.

2. Gameplay Clarity & Readability

Players must quickly understand what each unit or building does just by its name. The name should hint at its function and role in gameplay.

  • Example: Company of Heroes uses names like “Panzer IV” (German Tank) instead of just “Tank,” helping players recognize strengths/weaknesses.
  • Buildings like “Barracks” (Infantry Training) and “Foundry” (Advanced Siege Weapons) are intuitive, reducing confusion.

3. Faction & Identity Differentiation

Naming can help distinguish factions and reinforce their unique playstyles.

  • Example: In Rise of Nations, the British “Redcoat” Musketeers feel distinct from the French “Voltigeurs” even if both are gunpowder units.
  • Buildings like “Dojo” (Samurai training for Japan) versus “Academy” (Knight training for Europe) enhance faction identity.

4. Emotional & Strategic Depth

Names can make units/buildings feel more significant and immersive, adding personality to the game.

  • Example: Instead of a bland “Elite Infantry,” a game could use “Praetorian Guard” (Roman Elite Troops) to add depth.
  • Special buildings like “Forbidden City” in Age of Empires III give historical weight to game mechanics.

5. SEO & Marketing Appeal

Even in single-player campaigns, memorable names can help with marketing and community discussion.

  • Example: Fans remember and discuss “Teutonic Knights” or “Jaguar Warriors” from Age of Empires II, increasing engagement.

6. Franchise & Expansion Potential

If an RTS game plans expansions or sequels, consistent and well-thought-out naming makes future content easier to expand.

  • Example: Age of Empires introduced new civilizations and their unique units/buildings, but the naming structure stayed clear and familiar.

On top of that, I guess the wrong naming for some variant civilizations like Zhu Xi legacy/Joan D’Arc or units from upcoming House of Lancaster like “Lord of Lancaster” for a King-like unit or Knights Templar’s “Templar Brother” for a knight is pretty inaccurate and unconventional


What’s wrong with Templar Brother and Lord of Lancaster?

Weren’t members of the Knights Templar referred to as “brothers”?

And what should Lord of Lancaster be instead? It’s better not to tie the name to any specific person.

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Indeed, among members of a religious order, they call each other Brothers.

I am a Christian and have been in a parish community, and there, too, there was the custom of calling each other brothers and sisters.

Technically, it’s a diminutive of “brothers in faith.”

Historically, and specifically for the Templars, there was also the custom of referring to members of the order as “Templar brothers.” Even the three main ranks of the order had the addition of “brother”: Knight brothers, Sergeant brothers, and Chaplain brothers. It’s historical.

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