The “Porfiriato” New Age Advancement (1876 y 1911)

Greetings to all forum members. For some time now, I have been publishing a series of overhauls for the classic revolutions, culminating in the recent addition of the Paraguay revolution alongside the other South American ones. In total, there are two posts where I address key topics regarding how best to manage new units and Home City cards for the classic revolutions of Latin and North America. These posts were very well received and—thanks to many of you—gained significant traction, even becoming viable options for developers to consider incorporating into the official version of Age of Empires III: Definitive Edition. I want to thank everyone who resonated with this project and offered suggestions to refine the work done on each revolution. Now, I would like to present a new project: one that has been in development for months and is finally complete. Ladies and gentlemen, I present to you the future of Age of Empires III. This project seeks to pick up where the Wars of Liberty mod left off, reimagining what would happen if all Age of Empires III nations could advance into a more modern era, culminating in the early 20th century. This new transition demonstrates exactly how this could be achieved effectively—without altering the original game’s timeline—allowing players to experience a fresh reinterpretation of their favorite civilizations. Without further ado, let’s take a look at the new features included in this transition. I hope you enjoy it and—as always—find fun details and additions to your liking. Thank you very much for supporting my posts; I hope this major project meets with your approval.

Porfiriato:
A new advance in age option for Mexico following the Industrial Age: it update Mexico to the industrial status it held in the late 19th century—a period of great technological and military advancement spanning from 1876 to 1911. In this new age, you can experience new technologies, the transition from the old Mexican army to a more modern force, the evolution of military weaponry, and new revolutionary mercenaries, as well as agrarian reforms and exclusive upgrades for local militia units. This new age advancement, available at the Town Center, is similar to Japan’s Meiji Restoration—(which is also available in the Industrial Age)—serving as a new alternative imperial age transition for Mexico. Cost: 1,500 Food / 1,500 Wood / 1,500 Gold.

All your Settlers transform into Macheteros. Macheteros are insurgents with Guard status who use a machete for melee combat and a rifle for ranged attacks. Insurgents are upgraded to Macheteros at the Barracks. Settlers upgrade to Campesinos, which can be naturally produced at the Town Center.

Macheteros

Campesinos

Traditional Mexican Methods:
Gives a trickle of 1.5 food/sec. grants peasants +20% food gathering speed.

Chihuahua Sawmills:
Grants peasants a +25% bonus to wood gathering, and enables wood gathering on Haciendas.

Proaño Mine:
Sends 4 Miners and a silver prospecting wagon. Peasants gather gold from all sources 25% faster, and Miners gather it 20% faster from mines. Enables the creation of silver prospecting wagons at the Town Center for a modest cost.

Spanish Immigrants:
Due to the social conflicts of the late 19th and early 20th centuries, several Spaniards decided to migrate to Mexico, providing military support to their new Mexican homeland. Deploy a squadron of 12 Imperial Tercios loyal to the Republic of Mexico. Enable Imperial Tercios at the forts. Cost: 1000 Food.

Irish Immigrants:
Following the era of U.S. invasions, Mexico saw a growing influx of Irish migrants who settled in what is now the state of Sonora, where they established European-style villages. Sends 3 Irish Settlers and a Livestock Pen wagon; from the pen, you can train Irish Settlers—who grant double the experience upon creation—as well as pigs and sheep. Enables Irish Brigadier at Taverns. Sends 6 Irish Brigadier. Cost: 800 Gold.

Chinese Immigrants:
Following the Opium Wars, the Chinese Empire was left divided and devastated; consequently, Chinese peasants chose to migrate to Mexico, drawn by the recent economic and technological growth the nation was experiencing under the Porfiriato. Sends a 6* Chinese villagers* and 1 Chinese Village wagon to build a Village where Chinese villagers, goats, and water buffaloes can be produced, and where groups of sentinels and irregulars can be summoned to protect the village; if your Chinese Village is lost, the Chinese villagers can build another one. Cost: 600 Wood.

National Palace:
Unlocks exclusive upgrades for the Mexican Capitol and enables the creation of Outpost Wagons, Haciendas, and military buildings at the Capitol. sends a capitol wagon.

    • Angel of Independence:
      The imposing monument adorning the streets of Mexico City grants double the experience when constructing new buildings; additionally, they gain 40% more hit points. Cost: (500 food / 400 gold).
    • National Bank of Mexico:
      With the arrival of foreign banking, the modernization boom is financed, and the economic momentum attracts new investment to the country. Sends 1 Bank Wagon. Banks gain 50% more hit points (they can be re-acquired at the Capitol for a modest fee, limited to one); cost: (450 gold).
    • Tiendas de Raya:
      It deposits 700 units of food and 700 units of wood directly into your reserves, but the peasants’ health and efficiency are compromised as they work double shifts to pay off the debt, resulting in a 20% loss of health points. (-20% peasant health points).

[Team] Public Lighting:
The state transitions from gas and oil lamps to electric lighting with the new political reforms. It grants all your buildings and units +10 field of vision, and defensive buildings receive +2.0 range. (Sends a building construction wagon).

National Railway Company of Mexico:
Upgrades Stagecoaches to Trains, and future revenues improve by 60% (long live modernity!).

Telegrafos:
It arrives quickly. All trading posts generate an experience flow of 0.45 per second. Send two trading post wagons.

Correos de México:
Arrives quickly. Shipments arrive 60% faster, and trading posts gain the “Shotgun Messengers” ability.

Magónismo:
The Flores Magón brothers, owners of the newspaper Regeneración, brought new intellectual ideas—manifested through protests and social expression—to the public, thanks to the printing press. You get two free metropoli shipments.

Porfiriato:
Ships 1 Factory Wagon; Factories get +100% hit points and are repaired for free; Cannery, Water Power, Steam Power, Mass Production and Imperial Cannon upgrades are free; Costs 500 food / 500 wood

Fábricas de Francia:
Famous Mexican department store chain founded in Guadalajara in 1878 by French immigrants, which introduced fabric innovations to the manufacturing industry. Enables new technologies in the factories and factories operate 10% faster. Sends a factory wagon.

Fort of San Juan de Ulúa:
Send a fort wagon. Forts are built 40% faster. Cannons attacking near a fort deal more damage to infantry. The General can build a second fort.

Plan of La Noria:
Send 4 Outpost Wagons and upgrade Outposts to Frontier Outposts. Enables the training of military units at Outposts. Enables Salteador and Dragoons at Outposts, and allows all infantry and cavalry to be trained 25% faster. Cost 600 wood.

Cananea strikes:
The Peasants and miners in Sonora take up arms due to poor working conditions. Attack and points of resistance increase by 15% for the peasants and by 10% for the miners. The peasants gain a rifle attack.

General Díaz:
The General Díaz orders the Federal Army to protect Mexico’s borders from foreign invaders. He dispatches 10 Federal Soldiers, 8 Light Cavalrymen, 6 Vanguard Dragoons, 2 Mondragón Mountain Howitzer, and 2 Saint-Chamond-Mondragón Cannons. Cost: 2,000 gold

Supreme Command:
Upgrade all your infantry and cavalry to Imperial status. (Machetero / Soldado / Vigilante / Guardia Rural / Light Cavalry / Charro / Dragoon). Cost: 4,000 Food / 4,000 wood / 4,000 gold.

Mauser rifle:
Upgrade obsolete muskets to modern rifles mauser, granting Soldiers, Salteadores, and Militia +1.0 range and +15% ranged attack.

Outlaw Combat:
Outlaws and mercenaries get +15% hit points and attack

Mexican Revolution:
The Mexican Revolution erupts. From the south, the caudillo Emiliano Zapata rises in arms; in the north, General Francisco Villa takes up arms; and in the center of the country, General Venustiano Carranza rebels. Deploy 8 Zapatistas, 8 Carrancistas, and 6 Villistas. Enable the Zapatistas, Carrancistas, and Villistas at the tavern, replacing your former Mexican outlaws. Cost: 1,500 gold.

Zapatista (replaces the Bandido)

Carrancista (replaces the Desperado)

Villista (replaces the Cuatrero)

Rural Police:
The Guardia Rural was the Mexican police force that maintained order in the country’s various cities from the late 19th century through the early 20th century. This force was established in 1876, during the early years of the Porfiriato. The force faced heavy criticism for employing unorthodox methods to uphold justice on Mexican soil; its members wore dress uniforms and were heavily armed—if a thief tried to escape, they would not hesitate to shoot at point-blank range. Upgrade your Militia in Town Centers to the famous Guardia Rural. The Guardia Rural boasts 15% attack and 15% more health points, as well as a bonus against buildings, and It no longer loses health points. Enables them in urban centers and forts. The cost to train the Guardia Rural is 60 food and 40 wood. Send 12 Guardia Rural units.

Guardia Rural

Federal Army:
Upgrade your Soldiers to Federal Soldiers, which are produced faster and cost fewer resources (cost changed to 60 Food and 45 Gold). The grenade-throwing ability has been removed; new saber attack ability counters cavalry. Upgrade Salteador to Cadets, which have 15% more hit points and a range of 1.0. Ship 6 Federal Soldiers and 6 Cadets.

Federal Soldiers

Cadet

Marcha Dragona:
Enable The Light Cavalry at the Stables; this new unit is 5% faster and features a saber charge attack. Upgrades Dragoons to Vanguard Dragoons, which offer +20% melee attack and +2.0 range. Ships 5 Light Cavalry units and 5 Vanguard Dragoons.

Light Cavalry

Vanguard Dragoons

Mondragón Weapon System:
Due to U.S. incursions into national territory and American expansionism in the late 19th century, Mexico commissioned Artillery General Manuel Mondragón to manufacture modern cannons to counter the U.S. military. General Mondragón became the father of modern Mexican military weaponry after creating the lethal Mondragón cannon, which featured technology ahead of its time. Upgrade all your cannons to modern cannons at the Artillery Foundry. Sends 2 Mondragón Mountain Howitzer and 1 Saint-Chamond-Mondragón Cannon. Cost: 700 Gold.

Mondragón Mountain Howitzer:
A powerful cannon that replaces the old falconets. It features +20% attack, +15% health, and +5% speed.

Saint-Chamond-Mondragón Cannon:
Flagship Cannon featuring mechanical parts imported from France; it replaces horse artillery and culverins. It boasts +25% attack, +10% health, and a 3.5 bonus against artillery.

Mondragón Mortar:
A legendary Mexican mortar capable of shooting down aircraft. It features a +30% attack bonus against buildings, +15% health, and +5% speed. Mortars of this type used at Salina Cruz shot down several American reconnaissance and scout aircraft in the early 20th century.

Yaqui Confederation:

Following the expansion of Spanish colonial forces into native territories in Sonora during the 18th century, the Yaqui tribe held a council with the region’s most important tribes to form an alliance against the Spanish; this resulted in the unification of the Yaqui confederation and the establishment of the eight traditional villages. Send a native embassy to ally yourself with one of the three native tribes of Sonora: the Yaqui, the Mayo, or the Cucapá.


Yaqui people:
Originating from the Altar Desert in Sonora, the Yaqui tribe settled in the Sonoran valleys, establishing regional hegemony through their ceremonial and martial prowess and occupying vast territories across northern Mexico and parts of the United States. A deeply spiritual people, the Yaqui live in harmony with nature, expressing this bond through music and ceremonial dances—most notably those performed by the renowned Maaso dancers. Years of foreign encroachment drove this peace-loving people to rise up against Spanish colonialism; this sparked a fervent indigenous nationalism that culminated in the Yaqui Rebellion, during which they evolved from simple bow-wielding skirmishers into a force that traded for firearms and seized horses to level the playing field against the Spanish conquistadors. Ultimately, the tribe was never conquered, and they have endured to the present day.

Yaqui settlements:
Increases the limit of Yaqui warriors you can create, and they are created 25% faster.

Pascola Masks:
Maaso Dancers immerse themselves in the arts of shamanism; donning their masks, they gain the ability to heal units through their dances. The Maaso Dancer can now slowly heal military units while performing these dances.

Traditional Garments:
Yaqui Warriors receive +15% health points and 1.0 melee armor.

Border Trade:
Yoeme Archers and Rifleman gain +15% ranged attack and +1.0 range.

Yaqui Units:

Maaso Dancer:
Yaqui Dancer who, through his ritual dances, grants an aura that increases movement speed and an aura that boosts resistance to gunpowder attacks (muskets and cannons).

Yoeme Archer:
Yaqui archer that is effective against infantry.

Yaqui Revolt:
Send more Yoeme Riflemen; the longer you wait before using the ability…

Yoeme Riflemen:
Mounted rifleman who can use a machete to counter enemy cavalry.


Mayo people:
Hailing from southern Sonora, the Mayo tribe was a pioneer in agave extraction and the production of aguardiente (a type of agave spirit). This tribe was more peaceful than the Yaqui people. Their society was centered on agriculture and farming; the Mayos were the first to establish a robust mixed economy based on the agricultural sector, the garment trade, and aguardiente production, enabling them to prosper as a nation. Among their most significant contributions to the tequila industry is the creation of the iconic Sonoran spirit known as Bacanora; with a history spanning over 300 years, it stands as one of the oldest alcoholic beverages in the Americas.

Mixed Economy:
Yoreme peasants gain a +20% gathering bonus for all resources.

Agave Cultivation:
Yoreme peasants generate gold by gathering resources from the haciendas.

Capomo Flower:
Yoreme peasants and the Garroteros can heal slowly.

Indigenous Insurgency:
The Garroteros gain +20% attack and move 5% faster.

Mayo Units:

Yoreme peasant:
Native peasant who can gather any resource and raise deer. Uses a rifle to defend against raiders.

Garrotero:
Yoreme Warrior who uses a club to attack enemies; he benefits from attack promotion upgrades.

Bacanora Trance:
Yoreme Warriors intoxicate themselves with Bacanora, entering a trance state in which they feel no pain for a brief period; enemy damage against the garroteros is nullified when the Bacanora trance ability is used.


Cucapá Nation:
Originating from northern Mexico—specifically the areas now known as Mexicali, Tecate, and Sonora—the Cucapá nation referred to themselves as the “People of the River.” Their seat of power, or indigenous capital, was located along the banks of the Colorado River Delta, where they established a magnificent network of cultivated fields irrigated by the river’s waters. This agricultural system was complemented by their legendary fishing practices using canoes and rafts crafted from tule reeds—techniques the Cucapá pioneered in Baja California—as well as the production of handicrafts for trade with other tribes. In the 19th century, the Cucapá nation mounted fierce resistance against the Mexican government to protect their heritage and lands, joining forces with other Yuman tribes from the Tijuana, Ensenada, and Hardy River regions. Ultimately, however, superior military force and the use of modern firearms rendered their resistance futile, forcing them to cede a large portion of Yuman territory to the Mexican government.

Yuman Crafts:
Yuman tribes share their knowledge of clay craftsmanship to foster Indigenous trade; native trading posts slowly generate a small amount of experience.

Altar Cucapá:
Cucapá native warriors refund a small portion of their cost when they fall in battle.

Rio Colorado Delta Fishing:
Xawitt Rafts gain +25% fish and whale harvesting speed, as well as +15% attack.

Aljaba:
Cucapá Archers gain +20% attack and +5% attack speed.

Units Cucapá:

Cucapá Archer:
It has a bonus against infantry.

Kumiai Lancer:
It has a bonus against cavalry.

Xawitt Raft:
A lightweight raft that gathers food from fish and gold from whales faster than a fishing boat, and also features an arrow attack against ships.

Cucapá Resistance:
Significantly boosts the attack and defense of Cucapá warriors in combat, and allows them to deal double damage to buildings for a short period of time.

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If things continue to develop this way, you’ll be able to publish a b00k.

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Does this even qualify as a revolt? Wasn’t it just a change in government?

Besides, Imperial? Meaning you have to get to Imperial age to revolt into Porfiriato?

Also, Mexico doesn’t want its actual current flag in a game, which is why the Mexican civ (and, post, update, the revolt) use a different one.

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Hello there. It isn’t a revolt per se; rather, it is a transition similar to the Meiji Restoration in Japan. Upon reaching the Imperial Age, a new technology becomes available at the Town Center; paying for it advances the game to the Porfiriato era.

Reaching the Porfiriato is a way to encourage players to explore what lies beyond the Imperial Age; that is why there are so many upgrades and technologies designed to facilitate resource gathering and provide more powerful units.

The Porfiriato flag is not the current Mexican flag, as it features a completely different national coat of arms.

I know, this whole project took me quite a while, but in the end, I was satisfied with the result.
:sweat_smile:

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If it’s supposed to be like Meiji Restoration, shouldn’t it be available at Industrial instead of Imperial? Why should Mexicans have a faux 6th age no one else has access to?

If the Porfiriato transition were available during the Industrial Age, no one would ever advance to the Imperial Age, and that era progression would be lost forever. Logically, if it is cheaper to advance to the Porfiriato than to the Imperial Age—and you also gain Metropolis cards that make things easier—no one would ever want to advance to the Imperial Age. This leads to a major gameplay issue: Mexico would be overpowered in the Industrial Age. Given that people already complain about Mexico being too strong, the situation would become even worse with the Porfiriato transition; furthermore, the Texas and California revolts would be overshadowed. I took all these points into consideration from the start, but considering the magnitude of the Porfiriato, implementing that change is nearly impossible because Mexico would be far too powerful in the Industrial Age. That is why the decision was made to move the Porfiriato era to the Imperial Age; additionally, the Porfiriato’s Home City cards are just as powerful as—or even more powerful than—anything in the Imperial Age, which is yet another reason why the Porfiriato cannot exist in the Industrial Age.

You didn’t answer my main question (why would only Mexico get a sixth age?)
And revolts in general are more powerful than the age you access them from. Because they’re supposed to be alternatives to aging up. And Meiji is the same as aging up (except worse, at least until The Baltic Powers release).
If your suggestion was the same as aging up to Imperial except you have to age up to Imperial and then pay extra for Porfiriato, that’s what would be redundant.

Is the extent of your project making forum posts? Or are you actually making something substantial?

̶t̶h̶e̶ ̶a̶l̶i̶c̶e̶ ̶i̶n̶ ̶t̶h̶e̶ ̶w̶o̶n̶d̶e̶r̶l̶a̶n̶d̶

I’m starting to make some modifications to my personal computer for the game, but due to certain personal circumstances, I don’t really know how long it will take to bring this project to fruition as a mod. I hope I have the time to eventually finish it.

That said, of course, if I had more support for the project, it could come to fruition sooner rather than later. Nevertheless, as long as I am on my own, I will do everything I can to see this project realized.

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To answer your question: so far, I’ve only been able to work on this transition project for Mexico. Perhaps down the line, I’ll be able to work on other nations so they can receive the same treatment. Tasks like this aren’t simple; they require a lot of research and historical precision to avoid straying too far from the AoE III timeline. Time constraints have also been a challenge lately, making it difficult to bring too many transitions to fruition in such a short period.

My proposal isn’t just about advancing to the Imperial Age; it’s about showcasing what lies beyond it. It represents a glimpse into what could exist past the Imperial era—which, frankly, is often vague and a bit lackluster, depicting features that don’t quite justify the cost of advancing to that age. Put another way, the Porfiriato serves as the definitive age or transition for Mexican civilization, just as the Meiji Restoration does for Japan. The fact that the latter is represented so vaguely isn’t my doing—I didn’t work on it; it’s part of the official new content. If I were to work on the Meiji Restoration, believe me, I’d approach it exactly as I did the Porfiriato—and I’d do the same for any nation reaching that stage of transition. But let’s not get too far ahead of ourselves; I might upload more transitions like this for other nations later on. So, have patience, my friend—no need to despair.

After spending several days analyzing how to improve this new age-up mechanic—and incorporating suggestions and comments from forum users—I set out to modify several “Home City” cards exclusive to the Porfiriato era. The result is a more engaging age-up experience starting from the Industrial Age, similar in style to the Meiji Restoration age-up. This allows the Porfiriato age to better suit the needs of any player wishing to transition to this alternative age-up path for Mexico. Please review the entire post to see the full details of the changes made.

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