The power creep of buildings

last patch has significantly buffed buildings, particularly fortresses (to the point they are almost unkillable if they are guarded, without siege weapons).

Now the devs are trying to nerf TC(??) and make fortresses harder to build and move some damage buffs to the newly introduced upgrade or something like that.

This is essentially going the wrong way. While before the current patch buildings were essentially made of paper, the problem wasn’t buildings. We never had this issue in the old AOM balance.

The problem was and still is overbuffing of siege weapons, myth units and melee units in general that has happened in AoMR.

Things that have changed:

  1. Melee units have significantly better path finding, so they stick easier to buildings.
  2. Most melee units got some sort of buff, either directly or via some upgrade
  3. Siege weapons no longer miss if you make the armory upgrade
  4. Myth units have been buffed/reworked to ridiculous levels, while heroes have yet to keep the pace (hence almost every patch had some sort of MU adjustment).

Going down the rabbit hole of buffing buildings is never going to end and will eventually hurt the game in many ways. The better path is to simply make small adjustments to: melee units , siege weapons (should no longer benefit from the armory upgrade), MU (heroes should get an additional x1 damage against them).

Although I can’t argue with you about the rest of the post. I haven’t played a lot since the last patch and the few games I had were ok. But I want to mention Heroes in my opinion obliterate myth units. They kill them so hard that sometimes I think is it even worth making myth units.
I’m not saying it should work otherwise, I’m just saying I think heroes do too much damage to myth units from my perspective.

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This could work for atty or norse, but Greek and Eggy struggle vs MU, particularly greeks, who have gotten MU buffed against other MU just do they can survive MU spam. This was some patches ago.

I completely agree with the crazy building upgrades. They need to choose only one direction. Either the defensive buildings are very hard to kill, or they have high DPS. First they increased their durability and damage, then they lowered their durability and damage and nerfed the TC so that everyone would rush through Heimdall at 6 minutes, go under the initial TC and get an autowin. And they tied the buff to the mythic age upgrade, which is complete nonsense, because in the mythic age the units become too strong and no defensive buildings will work, and the titan immediately drops there. In general, complete nonsense.

Yes, I agree.

This statement is debatable. I think it is abnormal that 5 GODI kill 7 water dragons. These are incomparable values.

I have the same doubts. I prefer to make einherjar, because you only need a buff from it, not its combat characteristics. I don’t remember when I built even one giant in my games.

Flying myth units have always been easy to kill by heroes and do little damage to them. Phoenix has the same issue, this is a design choice that they luckily stuck with, otherwise this game would have been about who makes more flying MU.

Yes, I am very pleased that 2 Godi kill Nidhogg. What a useful ability.

I will always be against a situation where one hussar kills 50 streletz.

As s norse player, you should be.