In light of the topics being discussed heatedly on this forum at the moment, I’d like to give my very long and completely unsolicited opinion.
Mostly though, I just want to point some things out.
Currently, I’m extremely hopeful there’s a new DLC based on the SteamDB updates. If it’s merely a balance/bugfix patch, I’ll still be happy for it. If it’s nothing, I’ll be disappointed. I’m only human.
But, nonetheless, I am extremely happy with what the devs have done for AoE3 over the last few years. I really appreciate it. I strongly think the community has forgotten the state AoE3 was in, for the 13 years between TaD and Definitive. For good reason, too, because it wasn’t that great of a game. It was unbalanced, ran terribly and generally felt like it had been rushed out and forgotten. It’s the black sheep of the family for good reason.
Whilst AoE3 is still not perfect, the current state of balance is something upon which there is at least some debate. This alone suggests it’s not too far from being perfect. Does anyone remember being on the receiving end of the old Ashigaru spam? How about the instant Cuirrasser spam? How many games online had neither of these? Nowadays, things are much more diverse.
Look at all the new cards, techs, age-ups and customisations we’ve been given, which are in many cases, game altering instead of short-lived. Longbows or Rangers, Logistician plays, Landwehr vs faster firing Needle Gunners, Red Lancers vs hussars, Spanish Haciendas, British Harquebusiers, etc.
Look at all the cool new units that sit in really neat little niches and are super fun and asymmetric to play with. Humbaracis, Azaps, Mounted Riflemen, Counter-Skirms, Leather Cannons, GrenMusk hybrids, etc.
Civs now are so much more customisable, theory craftable and unique. In usable ways.
Then there’s the new civs. All of which feel unique. Mexico and the US take the theory craft to the extreme with the federal card system. Mexico also brings a whole new revolution playstyle. Malta has a totally unique defensive game plan with fixed guns and depots. The African civs with their alliances and cow stuff are truly their own thing. Then there’s Italy and Sweden and the Incas, too.
Then there’s the revolutions. Too many changes to count. Econ revolts, all-in revolts and revolts in-between. The vast majority of which can in some situation be used effectively, too. Many offering totally different and asymmetric endings for civs, such as Gran Colombia for Portugal or France’s Napoleonic arc.
Then there’s the new skins. AoE3’s devs are churning out new skins like McDonald’s makes burgers. Not only are all the new civs hardly sharing any legacy units at this point, but even the old civs have unique skins for every royal guard unit I can think of. I love how French the French look with their Voltiguers. I love how British the British look with their Redcoats and Rifles. I love the Independence Guards. I love the Needle Gunners. I love the Recruts and Poruchiks.
AoE 2 got a very limited version of this same treatment and their devs got celebrated for it. Yet still, their Aztecs are still training European champions. The Italians still having wings on their hussars…
I think the statements we see here about the devs hating this game are nonsense. AoE3 has had the biggest glow-up of any game in the AoE series. It’s not even close. There’s so much new content and solid enough balance that we’ll still be theory crafting this game for years to come.
AoE3 didn’t die when they unannounced the Baltic DLC. It just felt like it.
We’ll look back in another 13 years from this point at the eventual resumed support or the community patches (or likely a mix of both, possibly not in that order) and we’ll have an even greater version of this game.
I’ll bet anyone who disagrees a dollar on that.