I have the same thought about the UI, on one hand I like how clean and organized it is, on the other hand I kinda wish it was still personalized depending the civ.
Other things though about UI, I can’t help but notice the flank formation is missing. And that units are not listed individualy anymore like they were in AoE2 where you could click on a unit with lowest HP lets say, and pull it away. They now seem to be grouped together with all units of the same type. Not sure if this is good or bad. You also can’t seem to be able to see the stats of a unit now on the UI, like what attack/armor number it has, what upgrades it has.
The heart (E) button might be for a heal function.
The two arrows (F) might be for running?! I sure hope it’s not a retreat function like in Company of Heroes.
And I don’t think we will have hero units in normal games, I remember them saying a while ago that heroes are more of a thing of the past and they want to make the civilizations the “heroes”.
Visuals seem clear first and foremost, and visual clarity is extremely important in RTS games.
Oh, and the III and I roman numbers at the top mean the age they are in? If so, having such a massive and diverse army in age 1 (like dark age) already in the second picture is impressive.
Btw, after their last game, Dawn of War 3, I was worried about Relic’s ability to make a clean easy to read UI. Check this for example:
Are you able to tell what’s going on on that screen? I sure cannot. So I’m glad to see they came up with something so clean and crisp for now. Although it might still benefit from improvement, it’s a good foundation.