The Slavs & Balkan Civs Thread

What should the Slavs civ be called?

  • Ruthenians
  • Kievans
  • Rus
  • Keep the name Slavs
  • Something Else
0 voters

I find it funny how the “NO BALKAN CIVS!” thread turned into “LET’S TALK ABOUT BALKAN CIVS” thread. It’s like actively discussing meat dishes under a topic promoting vegetarianism.

But rather than keep being off-topic there. We should probably continue the discussion here.
(for anyone wondering, the topic is called: why i think a balkan dlc is a bad idea & 90% of the comments are… balkan ideas)

@SamePorpoise303 I think that at this point renaming Slavs into Ruthenians/Rus is a must, the game gets more and more detailed about nations. There are Czechs, Poles. Maybe they prepare another Slavic nations like Serbs. Now Slavs says nothing…

That would be a great DLC actually:

  • Slavs Rename/Rework
  • Romanians
  • Serbs
  • Albanians

Campaigns:

  • Dracula rework.
  • Stephen Dusan one for Serbs.
  • Mathias Corvinus for Magyars.
  • Skanderbeg campaign for Albanians.

The only ones left would be Bosnians and Croats but that could very easily come in another DLC much later. And campaigns like:

  • Ivan the Terrible for Ruthenians
  • Mehmed the Conqueror for Turks

@TungstenBoar The Bosniaks, Croats and Serbs were only briefly the same people. It’s not like Italy or Romania where different regions are more or less the same. Croats & Serbs are not at all like Wallachians & Moldavians or Genoese & Venetians. Yes, they have similar language, but not similar culture apart from being of Slavic origin.

Also, trying to get rid of the Slavs umbrella only to add another Southern Slavs… eh.

@Apocalypso4826 Regarding the architecture set, all Romanians, Serbs and Albanians could get Eastern European set if no new ones are added. But if new ones are added, I think it would be much better to do something like this:

AS IS:
Eastern European: Bohemians, Bulgarians , Lithuanians, Magyars, Pole, Slavs(Ruthenians).
Mediterranean: Armenians, Byzantines, Georgians , Italians, Portuguese, Romans, Sicilians, Spanish.

Move Bohemians to Central European and make new Byzantine Architecture.

Central European: Bohemians, Goths, Huns, Teutons, Vikings.
Eastern European: Lithuanians, Magyars, Pole, Slavs(Ruthenians), Romanians .
Mediterranean: Italians, Portuguese, Romans, Sicilians, Spanish, Albanians.
Byzantine: Bulgarians, Armenians, Byzantines, Georgians, Serbs .

This will make them a lot more balanced.

Regarding Dracula’s rework, the full post with sources & all is here:

But TL;DR version is:

Mission 1: replace Voivods Jakub, Mircea and Istvan with Boyars Neagoe de la Strehaia, Giacu Balaceanu and Udriste Manea. (real people) + Possible co-op (player 2 is the Turks, they supported Vlad, leader Mustafa Hassan)
Mission 2: The outro says: “Bogdan II, Dracula’s cousin and the new Voiveod of Moldavia”. He was actually his uncle, his cousin was Prince Stephen who helped him take back Wallachia in this 2nd mission. + Possible co-op (player 2 is the Romanians, Prince Stephen leading the Moldavian support troops)
NEW MISSION HERE: “The Debt of the Dragon” - Making reference to the fact that Vlad pays his debt to Prince Stephen. The Invasion of Moldavia to depose Prince Stephen’s uncle (Petru Aron) who just killed Stephen’s father to take the throne. + Co-op, player 1 Vlad, player 2 Prince Stephen.
Mission 3: Co-op partner Commander Gales (Vlad’s top General)
Mission 4: It isn’t mentioned that Vlad was waiting for reinforcements from Hungary, as they promised since the beginning of the war (they were supposed to arrive since mission 3 at Giurgiu, he made an Alliance with Hungary before going to war with the Ottomans, and the Hungarians promised support). Instead, not only not sending reinforcements at Giurgiu or Targoviste, but when Vlad was defeated and came to Hungary, King Mathias betrayed and imprisoned Vlad, to be cool with the Ottomans. (Kind of poetic, Vlad hated treachery) + Co-op Commander Gales.
Mission 5: He did not die at the end. Even the in game history section says he ruled 3 times, but in campaign he dies during his attempt to take back his throne from the last time (Supported by Stephen III of Moldavia, who isn’t anywhere on the map) : “was Voivode of Wallachia three times: first in 1448, then in 1456 to 1462, and once more in 1476/77.” Fix the historical inaccuracy at the end saying he died in battle. Actually he won. He died 1 and a half year after that, betrayed by the boyars and given to the Ottomans (which, once again ironic considering he hated treachery the most) . But he didn’t die in that battle as the game says. + Co-op partner: Prince Stephen now renamed: Stephen III of Moldavia as he actually became the ruler of Moldavia now, maybe upgrade his stats too.

Heroes:

  • Mustafa Hassan, Janissary (commander of Turkish troops who supported vlad mission 1)
  • Vintila Florescu, Champion (pro-Dracula boyar from mission 1)
  • Neagoe de la Strehaia, Paladin (pro-Dracula boyar from mission 1)
  • Giacu Balaceanu, Arbalester (pro-Dracula boyar from mission 1)
  • Prince Stephen, Hussar (Dracula’s cousin from missions 2 + new mission, not yet voivod)
  • Stephen III of Moldavia, Unique Model Paladin (Dracula’s cousin from missions 5, voivod)
  • Commander Gales, Paladin (general in service of Dracula in missions 3/4)

@UpmostRook9474 Yeah, I see the point about Boyars being a bad regional unit cause it may break the game’s balance. At the end of the day, we don’t need “new flashy mechanics” with every new civ.

Regarding the style of the civs, there are many concepts out there, based on my feel from history I would personally see them as:

  • Ruthenians, no rework needed, maybe few minor tweaks.
  • Romanians, defensive paladin and trash civ, very open tech tree, weak early game, powerful late game, force enemy to come to you, maybe an extra upgrade to halberdier to Armas/Portar, power halfway between halb & champ, UU Viteji mix of Hussar & Cavalry Archer like Ratha.
  • Serbs, aggressive monk and siege civ, can make petards from siege workshop, aggressive civ, early game bonuses, UU Hajduk (yes they existed before 16th century) that gains resources when damaging/destroying enemy buildings.
  • Albanians, defensive archer and scout civs, destroyed (not deleted) military buildings spawn 5 trash troops, cheaper archers, anti-anti-cavalry UU, Stradioti light cavalry loses to hussar or paladin but bonus damage vs camels and halbs.
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Where are the Croatians civ??? Do you want to add Serbs civ and consider them as also representing Slovenians, Bosnians and Croatians??? There was a great fan campaign for Tomislav with the Croatians civ, it could be implemented in the Balkan DLC.

In DLC, in which there will be Serbs, there must also be Croatians.

BTW. Besides, Albania was part of the Republic of Venice and Albanian Stradiot served in their army - this could be done in a potential Venetians civ.

Do we need so many active threads about Balkans

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Very weird that you @ me in the post itself

Italy had actually more variation in language than the Croats, Serbs and Bosniaks do

Do they? After all they wantrd to unite for a reason, and in general theres a lot they share. And in general the civs were fairly shortlasting as regional powers and would play similarly, theres a lot to cover around the world to get stuck on this

I dont want an umbrella. I want the Serbs or the Croats but not both of them

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