The sound design of armies

This was the case in the original as well, and this may be why they kept it this way, but AoM armies always felt like they were “floating” or “sliding” across the map with the lack of sound to represent a marching army or individual units.

Just take this example from AoE4 starting at 16:05.

AoE4’s sound design I believe varies on zoom level, meaning it sounds louder the more you zoom and you’ll hear additional details like soldiers coughing. AoMRE seems to be lacking any of this, and armies, even massive ones, are seemingly just creeping around with no sound.

Again, maybe this is intentional in an attempt to keep it familiar for veterans. But, like with the new effects of buildings being destroyed, or additional animations, this is an area that would’ve greatly helped units feel “weighty” and give the player a audible response to their actions (moving units = sound = brain understands something happened).

Overall the game sounds a bit lifeless (not trying to be insulting here), with armies floating into combat and only hearing swords clashing but no screaming from charges, no footsteps or marching, no small chatter when zooming in.

Is this something you guys would also see in AoMRE? I think it would be a great addition to the immersion of an already fantastic game.

2 Likes

AOE4 has the best sounds in the series and is what it excels at, it would be great to have similar things in Retold

completely agree with you