1: In 4V4, I suggest changing it back to ‘fail after landmark is destroyed’. This is more conducive to players’ sense of achievement and easier to change the entire game battlefield on their own. And even if one of our players withdraws from the game midway, we can still complete the comeback by eliminating the opponent. There is no need to make players suffer and enjoy the game. Due to the fact that the entire landmark is still alive after being destroyed, it will face endless pursuit and bullying from opponents. Although such survival can sometimes turn the battlefield around for players whose landmarks have been destroyed in the future, eliminating opponents will become even more difficult. Many times, our teammates and players are very prone to surrender, while the opponent’s stubborn resistance will make the game even more unfair.
2: In 4V4, I suggest that players exit the game midway or at the beginning, and their resources will be allocated to other teammate players. This modification is necessary to ensure that the remaining players still have playability. And the population limit for the remaining players will be increased. Although one player is missing from their own camp, it brings the possibility of 3V4 or even 2V4.
1:在4V4里,我建议改回“地标被摧毁后就失败”。这样更有利于玩家的成就感,以及更容易凭一己之力改变整个游戏战场。并且当己方有玩家中途退出游戏后,依然可以通过消灭对手来完成翻盘。没必要让玩家痛苦地享受游戏。由于目前全地标被摧毁后依然活着,将会遭到对手无尽的追杀和欺负。这样的存活尽管有些时候能给地标被摧毁的玩家在未来扭转战场,但消灭对手将会变得更加艰难。而很多时候,我方队友玩家非常容易投降,而对手顽抗,将会使得游戏更加不公平。
2:在4V4里,我建议玩家中途或者开局退出游戏,他的资源将分配给其他队友玩家。这样改动,才能使得剩余玩家依然拥有可玩性。并且剩余玩家的人口上限将会提升。虽然自己阵营少了一位玩家,但带来了3V4的可能性,甚至2V4。