The time to nerf S tier civs

When people say the Chinese have an above average tech tree, it obviously doesn’t mean that full tech tree mode is on for them.

And sure they have problems against onagers, but I don’t get how a slow, short ranged unit will help.

Because their strong bonusses are balanced out by their terrible early game, the inability to perform a drush, and their slower Feudal time. They are a good civ, but in 1v1 they are far from OP, because that slower Feudal time alone means a lot.

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I feel like this thread will take on a whole new flavour starting from tomorrow 11

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If people are having trouble with Chuks, check this video out:

You’ll note that Chuks counter Hussars HARD, so light cavalry isn’t viable as a counter to Chu Ko Nu. The most effective and viable common counters to Chuks, then, besides the Onagers, are Elite Skirmishers (which every civilization except Turks gets), Arbalests, and Heavy Scorpions. Of course, besides Heavy Scorpions, all of these counters are dependent on relative upgrade levels. Paladin civs also have another option, but they’ll need Hand Cannons as support to knock down Chinese halbs and camels.

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As for fire lances instead of Chuks, Fire Lancers would be essentially the same unit as Chuks (short-ranged archer), but one the Chinese actually used in a military capacity, as opposed to a suppressive fire / civilian weapon. It’d be an effective nerf, though, since Fire Lancers wouldn’t be affected by archery range upgrades (it’d likely be set to 6 range or something, although you could set Rocketry to increase Fire Lancer range).