Looking at the past of the game from the old gameplays I have noticed how the use of melee units has changed, it is that before the use of these units seemed to be more viable despite the fact that the dominance in the late game has always been light infantry with light cavalry and some artillery groups.
I think we all agree that part of the blame for the fact that melee units have lost their importance is due to the pathfiding that in this final version leaves much to be desired, but I don’t know if the developers have found an alternative solution or they just did it accidentally but the melee units that have given him passive or interesting cards are used more, for example the Landsknecht and the hospitaller (maltese)
Landsknecht in the old game did not have the damage loaded with the first attack, since it was given it was seen much more
Halberdier was very situational, it was used very little, it only used to be used a little with Holland, now that the halberdier gets from 4 to 4.25 speed and the card that increases its speed has moved to age 1, It is usually used in certain strategies in team.
My thought is that making those tweaks to Skills, charge, passive, could help the melee units to generate premises in combat, I am not saying that they are dominant or better than the combo of light units at a distance but if they give them a more strategic use
This is a repost I did in ESOCOMMUNITY