The Warchiefs campaign’s narrative is what future campaigns (if any) should follow

AOE3’s campaign narrative is fictional character-centric. That’s an impression very embedded and hard to alter. However it is still possible to achieve good historicity like the AOE1/2 ones even with the formula and I think TWC campaigns are good examples to follow.

The vanilla campaign had a strong resemblance with AOM ones: the “team of heroes” travel from place to place, run into all events, help someone out, then hop into another place. That’s great for AOM but not for AOE where people have certain expectations. It skimmed through multiple real historical events like Seven Years War or Bolivar’s Revolutions but the representations were shallow.

TWC followed the fictional character narrative. The heroes still had their own storyline, but they were deeply involved in consecutive series of events in a real coherent historical “campaign” (eg American Revolution). Most of the events were either real or had a real basis and again they were coherent. It’s fine to insert one or two semi-fictional or generic scenarios into the story as AOE2 also had that.

I wanted to use TAD as a good example too but it didn’t feel right to me. The Japanese and Indian campaigns had a strong and interesting historical basis, but most of the scenarios were fictional. You can hardly relate them with anything that really happened (Sekigahara is a great one though). And the Chinese one is just ****.

So I think the best formula for an AOE3 campaign is;
The fictional hero is a witness of the series of events, or a helper of a real important figure. The scenarios are mostly coherent, consecutive real events from the heroe’s perspective, and loosely follow the course of history. Just like the American Revolution campaign.
Also Sekighara is a great one: it was from the perspective of Kichiro (a fictional character), but had a good representation of the battle, like the placing of armies and even some real turning points (the death of Otani and the betrayal of Kobayshi). Fushimi is also okay. Shame that most other parts of the campaign are purely fictional ans generic.

For example,
The hero of a Napoleonic campaign could be a fictional bodyguard that followed him from the revolutions to Waterloo.
The hero of a Peter the Great campaign could be a Scottish advisor in his court.
Etc.
There are previous examples: the entire Saladin campaign in AOE2 was told from the perspective of a fictional Frankish prisoner turned into Saladin’s follower. And no one considera that campaign as not historical enough. It’s just that AOE3 campaigns have more character involvement.

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I think taking a fictional position is best; while still giving a nod/wink to historical events then is to having a realistic and historically accurate events/gameplay.

Vanilla campaign was peak as it was a new game trying to tell its story to it’s audience with the AoE behind it then an awkward retelling of history. As history is written by the victors and the liberal minded individuals don’t like that so they have to rewrite history to their liking (aka the changes to names/ages/natives and what not in DE) regardless if it would cause problems or not(game play). Then some others would say they don’t like that either or that isn’t the REAL history of those events; ending up making no one happy.

Good reason why we don’t see more Historical characters in this time period of AoE3 DE as most did amazing things for humanity but also bad (mostly slavery/conquering, OMG the majority of human history!) and the sensitivity to black Africans being sold to the WHOLE world BY other black natives in the slavery/market being peak during this time. Cant find a Historical character that isn’t tied to any of this for this time period as you would trying to find someone who hasn’t used a car/modern vehicle to move to one location to another in the now.

The game just hurts its self in my opinion by trying to realign its self to “Historical accuracy”. Not asking to go full fantasy, I want to hear YOUR story (to what ever game I’m playing).

Are you saying the Chinese didn’t get lost and crash land in South America to fight the Aztecs who randomly made the Chinese emperor their leader!?! Lol…

With all seriousness though, I agree mostly. Though there are some issues with the TWC campaigns (or at least the DE reworks). I found the Lakota campaign reworks kinda silly and it really broke emersion. Pushing through a massive outlaw base with hundreds of outlaws was silly. My suspicion of disbelief isn’t quite strong enough. They really needed to rework a few of the levels since they reworked the story.