Could the water snowball effect be reduced by making warships cost two population space? I think this could make micro and navy composition more important in the late game. Some scenarios would require re-balancing. I’m also thinking about restricting warships from entering deep water unless new technology is researched (Keel), this would allow michi style water maps and some more strategic variety.
I would also like to see following ships:
Ram Galley
These ships available from Feudal age could attack enemy ships with charge attack dealing 2x damage then continues slowly dealing standard damage. Sounds like a fun micro to me. there is a charge mechanic in the genie editor, not sure why it’s not utilized more by the game.
Mangonel Galley
Available since Castle Age intended to counter massed galleys/longboats in the same manner mangonels counter massed archers. Weak to fire/demo ships. They would be also a nice alternative for civs lacking cannon galleon.