Given discussion about signs of a possible patch in the works, I want to talk about approximately where I’d like to see a final patch go.
While it’s probably still best to assume no patch is coming, I want to set a few ground rules for consideration. First I’d like to assume no truly new content will be added (visual assets, units, mechanics, etc). Secondly, all changes should be small and relatively easy to implement. The reason for “small” being that any unexpected issues created in a final patch would be unlikely to be solved in the future, and with a few exceptions, balance is pretty decent.
General:
- Smokeless Powder (Jesuits) reduced to +5% Gunpowder Infantry/Cav attack. +2% artillery attack. (Down from +10% and +5% respectively). Cost reduced to 75f, 75c (down from 150f 150c).
- Revolt research time increased by 15 seconds.
- The Mercenary Contractor (V) is now +25% attack/hp and is only available to Sweden (down from +50%).
- All civs receive +25% attack and hp on mercenaries in age 5 (up from nothing).
- Food Trickle (I) increased to 1.5 food and 0.2 xp per second (up from 1.5f).
- Town Ceremony (I) has a reduced impact on fort-type buildings (about half the impact of normal).
Russians
- Strelet range increased to 15 (up from 14), hp increased to 76/95 (from 72/90).
- Strelet cost increased to 355f, 120w (from 375f, 100w).
- Veteran Strelet now adds +1 range.
- Strelet Combat (III) - reduced to 15% attack and hp (down from +20%).
- Strelet Horde (IV) - reduced to +5% hp on Strelets (down from +10%), Strelets now cost coin instead of wood.
As has been pointed out by people such as @dansil92 and/or @platypus_slayer1, a lot more units have greater range or speed than they did in RE. Russia has kinda been left behind. The Strelet range changes will help a lot vs a variety of civs. The hp changes are specifically targeted at the Otto vs Russia MU where the worst MU got worse with the introduction of the Deli. The other changes suggested work around those two main ones.
British
- -50f from starting crates.
Germans
- No changes.
French
- Food Trickle (I) increased to 1.5 food and 0.2 xp per second (up from 1.5f).
- Native Warrior Combat (II) removed.
- Team French Auxiliaries Combat (I) improved to +10% native warrior attack and hitpoints, and an additional +5% attack and hitpoints for French players (up from +10% for the team).
This would be a net loss of 10% attack and hp on natives. I believe this would actually be a ~reversion. I believe the age 2 native warrior combat was added to the French in DE before the alliance card in age 1 to let you get Royal Musketeers (and given that second card the first seems unnecessary given that native builds are kinda op now.).
Dutch
- Food Trickle (I) increased to 1.5 food and 0.2 xp per second (up from 1.5f).
- Envoys can now construct houses by default.
A higher level tier lists put Dutch on the lower end. This is a small buff that will help in some rush scenarios, but be less impactful than 50f to age up time which is already fast.
Portuguese
- Artillery Hitpoints (III) - removed.
- Grapeshot (IV) - renamed “Improved Artillery Chassis (IV)”
- +15% hp on Culvs, Heavy Cannons, and Horse Artillery.
- Removes Organ Guns pack-up animation.
This represents a loss of +15% OG hp, +0.5 AoE and a 0.25 RoF improvement on Organ Guns, allowing for the retention of the movement improvement which is really fun while removing the things that improve their already high damage output. It’s also relevant that without the +15% hp, imperial culvs can one shot imperial organ guns.
Spanish
- No changes.
Ottomans
- Mosque Construction (III) changed to “All unique Ottoman Mosque improvements cost less 25% less. Economic improvements cost an additional 25% less.” (Down from all costing 50% less.)
- Topcular (III) increases Artillery Trooper, Grenade Trooper, Great Bombard, Falconet, and Horse Artillery attack and hp by 10%. (Down from all artillery as the third category and +15%)
- Enderun School (III) improves Janissary, Azap, and Nizam Fusiliers attack and hitpoints by 15% (down from 20%).
- Acemi Oglan School (IV) only applies to Janissaries and Nizam Fusiliers (down from all Ottoman heavy infantry).
- Ottoman vills train 2 seconds slower.
A couple big nerfs to the Ottoman FI, including the loss of their artillery combat card’s effect on culvs which gave them a significant advantage in the artillery wars that can occur if the big push doesn’t end the game immediately. The big cost reduction for Ottoman Grens is removed, which should render them okay. A lot of units are losing a +5% attack and hp from cards that seemed overvalued compared to many similar cards available to other civs.
Swedes
- Food Trickle (I) increased to 1.5 food and 0.2 xp per second (up from 1.5f).
- +50f to starting crates.
- Carolean hp increased to 160 (from 150).
Caroleans are rarely used now because they were targeted for heavy nerfs before the Swedish economy was finally nerfed. This should make them more usable. The +50f is a revert which seems reasonable as again, the Torp boom eventually got nerfed.
Maltese
- Incendiary Grenades now gives Sentinels 0.5 AoE on their standard ranged attack.
- Imperial Sentinels now adds +3 Range (16 (regular) and 18 (rocket) total. Up from 13 and 15 respectively).
- Sicilian Supplies (IV) - Food trickle of 2.75 removed and replaced with a 2.75 wood trickle.
Italians
- Usury (IV) - Adds a trickle of 0.2f, 0.2w, 0.2c to Lombards.
- Alpine (IV) now adds +2 range on Musketeers.
Italian’s late game is pretty bad, and needs both a military and economic buff. These may be too small in treaty, but neither should have a huge impact on 1v1 so at least this helps a bit.
Lakota
- No changes.
Huad
- No changes.
Aztecs
- No changes.
Inca
- Bolas Warrior speed increased to 4.5. Infantry tag removed. Heavy infantry tag removed. Ranged shock infantry tag added. Shock infantry tag added.
- Cost increased to 65f 65c (from 75f 45c).
*Having a second unit that doesn’t die to artillery so fast would be a big deal. The cost increase should help remove some of the inherent improvement vs skirmishers gained by being light cavalry instead of heavy infantry. This is probably the only exception I’d make to the “small changes only” rule set out at the top of this thread. Based on a pro level tier list I saw recently, a buff to the civ seems warranted.
Japanese
- Honored Flaming Arrows increases range by 2 (up from none).
- Exalted Flaming Arrows no longer increases range (down from +2, total is still 30).
*imo this was a great suggestion from @H3LLGHA5T in another thread.
Indians
- Tower of Victory: add new passive ability, +5% infantry speed.
Chinese
- German Consulate food trickle improved to match the card. Cost increased by 20 export.
Ethiopia
- Age 3 Skirm shipments increased to 8 and 7 (from 7 and 6 respectively).
I think @platypus_slayer1 gets credit here but I don’t fully remember.
Hausa
- No changes.
USA
- New York card “Infinite Zouaves” 1500c for 10 Zouaves + 1 for every type you’ve sent the card, max of 20 (down from unlimited).
- Chinese Immigrants (I) now costs 50w (up from none).
I think the second change here was suggested by LionHeart in a video. It seemed reasonable.
Mexico
- Robber Barrons (Baja California) now costs 200f, 200w (Up from nothing).
- Bandido “Dynamite Demolition” charged ability now has 1.5 AoE (down from 3).
- Cuatrero “Big Game Hunting” charged ability now has 1 AoE (down from 2).
Thought?