Updated list based off of some of the community suggestions and discussion.
General:
- Smokeless Powder (Jesuits) reduced to +5% Gunpowder Infantry/Cav attack. +2% artillery attack. (Down from +10% and +5% respectively). Cost reduced to 125f, 125c (down from 250f 250c).
- All Revolts research time increased by 10 seconds.
- Legendary Natives/Exalted Natives (V) now improves Mercenaries by 50%. Cost increased to 1500f, 1500w, 1500c (up from 1500f, 1500w).
- “The Mercenary Contractor” (V) now reduces the cost of the Legendary Natives Technology by 50% (down from improving Mercenary hp/attack by 50%).
- New “Legendary Natives Allies” (V) tech for Native Americans civilizations “Native Warriors gain +50% attack and hitpoints” cost of 1500f, 1500w (replacing the old one which costs more to improve mercenaries you don’t have. Uses existing artwork.)
- Food Trickle (I) increased to 1.5 food and 0.2 xp per second (up from 1.5f).
- Town Ceremony (I) has a reduced impact on fort-type buildings (about half the impact of normal).
Maltese
- Incendiary Grenades now gives Sentinels 0.5 AoE on their standard ranged attack.
- Imperial Sentinels now adds +3 Range (16 (regular) and 18 (rocket). Up from 13 and 15 respectively).
- Sicilian Supplies (IV) - Food trickle of 2.75 removed and replaced with a 2.75 wood trickle (partial substitute for the lack of a second factory).
- Wall Guns (III) enables Sentinels to construct walls, hospitals, commanderies, and artillery foundries.
- Wall Guns (III) range increase effect is changed to a flat +1 range on Sentinels.
- 2 Church Wagons (I) now arrives fast.
- 5 Order Hussars (New III) ships 5 Order Hussars.
There were a number of suggestions regarding what to do with Malta, but I have some concerns about some of the buffs suggested. The bow/pike rush is very playable in a lot of MUs and some of the buffs suggested feel like they push Malta too close to release-state Malta which (once strategies developed) was too strong.
They have several ~workable builds, some of which could use a little help, but I think care should be taken to avoid any significant buffs to the bow/pike rush. The aspects of the civ needing the most attention imo are Sentinels, the late game, and FF style plays.
I liked the suggestion by @LevitexIslam of making the two church wagons arrive fast. I think it potentially pairs well with a lot of builds for more flexibility. I believe between that and a power shipment in age 3 some FF builds will become very interesting. I think 5 Order Hussars would be that power card. 2 falcs would be too good given the hp from shipments, 5 Order Hussars gives a first card with a lot of tempo given that they are already veteran level.
The Incendiary Grenades buff for Sentinels is a buff to a niche age 2 fire thrower/sentinel build using the Logistician and to the late game.
The fourth suggestion was inspired by a set of suggestions by @pwaopwao. And the fifth was inspired by a number of people’s suggestions altered to align my existing age 5 range suggestion that could have had an unintended interaction with the existing Wall Guns effect. The extra range and construction abilities makes them very interesting in a treaty context, while likely leaving the civ around average (up from being one of the worst).
Italians
- Usury (IV) - Adds a trickle of 0.2f, 0.2w, 0.2c to Lombards.
- Alpine (IV) now adds +2 range on Musketeers.
- Papal Bombard pop reduced to 7 (down from 8).
The third suggestion was made by @pwaopwao and imo seems reasonable and inline with what makes a change safe in a final patch. Further thought has me thinking someone suggested something similar to suggestion one, I’d at them if I knew who.
USA
- New York card “Infinite Zouaves” 1500c for 10 Zouaves + 1 for every type you’ve sent the card, max of 20 (down from unlimited).
- Chinese Immigrants (I) now costs 50w (up from none).
- New York Age Up (V) now reduces the cost of the Legendary Natives Technology by 25%.
- Hamilton’s Own (New York V) no longer increases Mercenary Attack/hp (down from +25%), cost reduced to 2000c (from 2500c).
The New York age up was always slower for getting imperial mercenaries than the Mercenary Contractor. This is a small buff because you don’t need to send Hamilton’s Own, while maintaining an immediate benefit worse than the Mercenary Contractor.
Inca
- Bolas Warrior speed increased to 4.5. Infantry tag removed. Heavy infantry tag removed. Ranged shock infantry tag added. Shock infantry tag added. Cost increased to 65f 65c (from 75f 45c).
- Jungle Bowman hp increased to 95 (up from 90)
- Curare (II) no longer doubles poison duration or increases poison damage. Jungle Bowmen gain +25% ranged attack damage (not “all actions damage”).
The second suggestion was by @Adribird90. The third change is aimed at addressing bugs with Poison which cause it to apply inconsistently. 25% off of the base stat represents +3.75 ranged attack damage and a loss of +6 poison damage (which would have ignored most armor but would have been dealt over time).
Mexico
- Bandido “Dynamite Demolition” charged ability now has 1.5 AoE (down from 3).
- Cuatrero “Big Game Hunting” charged ability now has 1 AoE (down from 2).
- Baja California and Central America revolts cost increased to 400f, 400w, 400c (up from 350f, 350w, 350c).
- Baja California no longer grants 200 pop space. Instead it researches Immigration for free.
- Soldier of Fortune (Baja) Coin returned reduced to 50% of xp earned from combat (down from 100%).
3-5 were inspired by or made by @coyotekiller114, @coffeeco01 and @coffeeco01 respectively.
Unchanged since the first draft:
Swedes
- Food Trickle (I) increased to 1.5 food and 0.2 xp per second (up from 1.5f).
- +50f to starting crates.
- Carolean hp increased to 160 (from 150).
Russians
- Strelet range increased to 15 (up from 14), hp increased to 76/95 (from 72/90).
- Strelet cost increased to 355f, 120w (from 375f, 100w).
- Veteran Strelet now adds +1 range.
- Strelet Combat (III) - reduced to 15% attack and hp (down from +20%).
- Strelet Horde (IV) - reduced to +5% hp on Strelets (down from +10%), Strelets now cost coin instead of wood.
British
- -50f from starting crates.
Germans
- No changes.
French
- Food Trickle (I) increased to 1.5 food and 0.2 xp per second (up from 1.5f).
- Native Warrior Combat (II) removed.
- Team French Auxiliaries Combat (I) improved to +10% native warrior attack and hitpoints, and an additional +5% attack and hitpoints for French players (up from +10% for the team).
Ethiopia
- Age 3 Skirm shipments increased to 8 and 7 (from 7 and 6 respectively).
Japanese
- Honored Flaming Arrows increases range by 2 (up from none).
- Exalted Flaming Arrows no longer increases range (down from +2, total is still 30).
Indians
- Tower of Victory: add new passive ability, +5% infantry speed.
Chinese
- German Consulate food trickle improved to match the card. Cost increased by 20 export.
Ottomans
- Mosque Construction (III) changed to “All unique Ottoman Mosque improvements cost less 25% less. Economic improvements cost an additional 25% less.” (Down from all costing 50% less.)
- Topcular (III) increases Artillery Trooper, Grenade Trooper, Great Bombard, Falconet, and Horse Artillery attack and hp by 10%. (Down from all artillery as the third category and +15%)
- Enderun School (III) improves Janissary, Azap, and Nizam Fusiliers attack and hitpoints by 15% (down from 20%).
- Acemi Oglan School (IV) only applies to Janissaries and Nizam Fusiliers (down from all Ottoman heavy infantry).
- Ottoman vills train 2 seconds slower.
Dutch
- Food Trickle (I) increased to 1.5 food and 0.2 xp per second (up from 1.5f).
- Envoys can now construct houses by default.
Portuguese
- Artillery Hitpoints (III) - removed.
- Grapeshot (IV) - renamed “Improved Artillery Chassis (IV)”
- +15% hp on Culvs, Heavy Cannons, and Horse Artillery.
- Removes Organ Guns pack-up animation.
Hausa
- No changes.
Lakota
- No changes.
Huad
- No changes.
Aztecs
- No changes.
Spanish
- No changes.