ah the things you find when there are no changes left
for some reason, unbeknownst to god or man, there is a -10% work rate nerf to rice paddies on gold that as far as I can tell have been there since TAD in the YPAAAsianStartingTechs
<effect type="Data2" action="Gather" amount="0.90" subtype="WorkRateSpecific" resource="Gold" unittype="ypRicePaddy" relativity="BasePercent">
<target type="ProtoUnit">AbstractVillager</target>
</effect>
so rice paddies dont work at the 0.34 base rate, its 0.306 but scales off 0.34 and doesnt disappear with like an age up or anything 
This also means that Asian civs will get a better rate on estates, fields or hacienda
and non asian civs get better rate on rice paddies then asian civs

edit: so thinking about this further, the reason for this might be the weird way the rice paddy techs for asian civs are configured, having total of +70% total instead of the 60% that Euro civs get and having 2 of them in industrial. looks really roundabout and you might be better off removing this and changing the techs
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To compensate that they can gather coins since age I maybe.
Weird way to do it tho.
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This probably explains something really weird I noticed. When I had a Hacienda as Japanese in a team treaty game my vills worked slightly faster on the Hacienda for seemingly no reason. All the cards and techs seemed to have equal effects.
yeah cause the asian rice paddy techs affects coin gather rate on all buildings and total effect of rice paddy techs before imp is +70% compared to non-asian civs which only get +60%
So asian civs effectively have an extra 10% gather rate on non-rice paddy buildings, including estates ,hacienda and fields
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this was known during the EP era and (don’t quote me on this, its been a few years) I think that penalty was removed.
welp then i think DE devs didnt notice cause its still in the game now lol
or it is intentional for reasons unclear to us mortals. Maybe because they get plantations without a card right from age 1.
(please note that mexico follows the rule of “everything your civ does, mine does better” and is exempt from any discussions I have on the subject of balance)
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The reason is that workers do not need to move from one point to another within the crop, unlike European mills and plantations.
Haven’t people already worked out the math and dispelled all myths about farms vs rice paddies. Last time I saw a thread like this, someone posted that the difference between collection rate was so minimal it would take more than hours of game to be affecting balance. Even if villager walk time was taken into account.
this is not a difference due to mechanical reasons like walking time or base rates
This is an added effect into the game that exists in the files that was added there
It doesnt matter in the lategame cause they have offset this by giving an extra +10% to the rice paddy techs, So if you compare asian civ to non-asian civ its the same
but it results in some weird interaction as listed above (like with haciendas, which has the same base rate as rice paddies and also no walking animation, you will have a better coin rate on them as asian civs)
Asian civs still gather faster , than any other civ.
Just because the gathering is tied to animations, and since Asians don’t move on rice paddies , they effectively gather 6-10% faster.
For that reason, in legacy we have removed the moving animation on rice paddies and fields, so everything is equal.
Yeah well even tho this is new to me for rice paddies it has been discovered by Hellpunch months ago that Mexico has a 10% debuff on coin as well so I’d guess it’s a principle thing about having the coin building earlier than euros
And what about fields? Asking since we know that these principles are ALWAYS applied consistently!
To be fair, -10% Rice Paddies are still preferable to Fields.
At least they’re 3 vills each now
#silverlining
I would like them to automatically couple like in AOE-4
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