It is me again, been talking with my other friends at very high elo about the patch note.
Something we think should be look at but not mentioned in the patch note.
- RNG
Especially for Mongol, starting gold next to wood line or not is 100 wood + build time different. It is more than 30sec for age2 timing. This is pure RNG but enough to design winning or losing. Map should be adjust or make first Ger cheaper. It is just too much by luck.
Other RNG like relic, and deer location is also huge. Some hybrid maps also with crazy RNG factor.
- Stone wall and tower
One thing our group talk about a lot. Some of us think it should be move to age3 for how strong & cheap they are. Other problems like wall able to block units before any construction started, stone wall tower can let vil get on top immediately … Show match tmr between DeMusliM and Viper agreed not to build stone wall show the problem.
Even Mongol tower is nerfed, tower in general still very strong for every civs at 100 cost. We may see more Chinese/English tower rush too.
- Water maps
I believe both AOM and AOE3 have way better water maps than AOE4. Island maps should be removed from competitive and focus on hybrid maps with less RNG.
Hybrid map that require players need decide flight land or water is a lot of fun. Key should be both players closer on land, player winning water not able to stop land attack by arrow ships alone.
- Back to horseman again…
Many of us still think horseman is bad tbh. It would be better to reverse the last changes. Problem of horseman is they are way too bad in melee right now. The are better in late game, but bad at early game. Which +1 range armor each age my not be the right direction
- Keep an eye on professional scout
Not all of us agree on it, some think the speed nerf will not be not enough. As civs like French and Rus are able to get more scout out and have quicker professional scout timing. So still not much change to stop them from taking 3 packs of deer away.
- Ram and Trebuchet are too weak, game play focus on aging up
The double nerfs of ram were too much, you don’t see a lot of ram push at high level right now. It is just better to play safe as you don’t have good siege to take down buildings at age2 or 3, games are getting longer and less action. It is too risky to attack, way better to age up for OP units and cannon.
- Balancing landmark, units and technologies
Most civs always go for the same landmark. Some for technologies barely got researched. The patch notice mentioned cav archer attack speed, which Mangudia is not a good units even bug make them shooter quicker, and Mongol with OP eco right now. Balancing those opening more different way to play the game, rather than always go for the same build.
Those are things I can think of right now… Maybe add more later.