That’s a cool blog. I do wish more dev blogs like that could happen these days
I think AoE4 development was hidden away for years after it was announced. Didn’t know or see much until mere months before launch, when it was about to go to beta (or tech stress or something)
Hey guys, I havent played in over a month. I only entered the AOMR Editor to make a few pictures. Is there an option to turn off the ZzZ above the villagers/peasants, is there an option to enable the footsteps that units leave, and has the corpse effect from the old version been added ?
When your villager is being gutted by a boar next to the town center, the town center can’t even attack the boar unless you manually give the command. Now tell me, do you think these options exist in the game? xD
I believe you could get rid of the ZzZ by going into Cinematic mode with the editor. It’ll take a bit more effort to learn how to use it, but will also end up giving you a lot more options and control in terms of angles, unit control, etc.
THank you,i just started AOM to test that mode
By the way, this game is not crap. I’ve played many stupid and ulgy games, but AOM Retold is a masterpiece that deserves some balance changes and AI improvements (capture the settlement in early game god damn)
As we’ve already talked about, all new games lose a lot of players at the start, and that’s perfectly normal. What’s more, there’s been no new content added to the game, so a lot of players who knew the campaign have moved on.
First and foremost, Retold had to beat the previous version, Extended Edition, which it did because Retold achieved a higher peak than EE during its lifetime.
Even more so now, when other games have a direct line between developers and players, while the Retold team decides to do the opposite, isolating themselves and creating a game exclusively for themselves, not for the community. They release changes to things that weren’t even mentioned on the forums and ignore feedback from players about issues that are actually making the game unplayable. It’s not just me who stopped playing among my friends; the problem isn’t the lack of content for online players, the problem is their failure to fix basic bugs and blatantly obvious balance issues.