I’m tired of this stupid division of the community, especially when it comes to two really good games, AoE2 and AoE4. It’s clear that the goal here is just to be toxic and manipulative! Both communities feed off each other, keeping revenue and adding value to developing more content for both games!! Toxic AoE2 fans would rather stream other games live than enjoy AoE4. Is this because AoE4 is bad? NO!! IT’S JUST STUPID AND AN UNNECESSARY WORRY, LIKE LOSING YOUR PLAYER BASE! It’s not about this one being better or that one being better, it’s about the different generation of people, I’m from the old one, others are more current! Old bearded players fighting with young players playing AoE4 and being toxic, now that’s stupid!!
I’ll give you another example. On April 26th, there will be an Elite Classic III tournament for AoE4. It was time for everyone to stream this tournament. Why don’t they stream it? Because there is no audience? Is AoE4 a bad game? NO, NO, it’s because the stupid toxicity of the community itself prevents those who stream online tournaments from streaming this online tournament. And why? Because on one hand, they only stream AoE2, and on the other hand, AoE4, they only stream AoE4. Those who stream tournaments should be impartial about this, and what they do encourages toxicity; both would benefit from both games. For many of us, like me for example, I watch both AoE2 and AoE4 tournaments!
Well, its 1to1 same by Starcraft1 vs Starcraft2, there are simply people who are good at play Starcraft1 and could not move on to Starcraft2, after all they both compete for the same people.
We should simply learn what works and what doesn’t. So what works is symmetry. And it’s good, so we can make new games and even add new ideas to them, it’s just the rules should apply to all factions.
Yes, it’s a kind of soft reboot… because AoE 3 was never very liked and popular in the community in general (except for those of us who played it), the devs wanted to make it more similar to AoE 2 in everything (gameplay, context, ages, units) and from there adding things from AoE 3 little by little to attract again the players of AoE 3 and more modern RTS like SC2… AoE 3 was also very similar to AoE 2 when it came out and in the expansions they let their imagination fly… that’s why the European civs of AoE 3 are very similar to each other, unlike the non-European civs that are absolutely different from each other and from the first ones…
Yes, it is like that, no more, no less…
They did the same for AoE 2…maybe at some point they’ll give the Portuguese another UU and make the organ gun a standard European unit like in AoE 4…
In defense of Ensemble Studios, after the fall of the Inca Empire in 1532, the Sapa Incas and many nobles fled to the mountains and jungles and formed the Inca kingdom of Vilcabamba, which eventually fell in 1572 (six or seven years after the Blood campaign)…what would be questionable is their appearance in 1817 in the Steel campaign (they would have to have revolutionary units from the Peruvian revolution at least from TWC onwards)…
Yes, all for the sake of political correctness…
Yes, it is for design reasons and lack of time… first in 2003 they wanted to set the game in Europe, but then halfway through development around 2004 they got a lot of info about the Native American civs and decided to set it in America, discarding Italy and Sweden in the process… and after that they didn’t have enough time to complete everything (since AoE 3 only had 1 and a half years of full development after the release of The Titans for AoM)… they should have focused on the 4 main European civs: Spain, Great Britain, France and Germany and in the middle include The Asian Dynasties in the original game)…
Yes, and yet the British also built universities in the Thirteen Colonies (Harvard in 1636, for example, which also had the first printing press in North America)…
Of course, AoE 4 has a lot of potential and room for improvement… I think that by 2027-2028 with several DLCs on top (America, Southeast Asia, more African civs like Morocco, Ethiopia and Zimbabwe or Congo) it will be at its ideal point…
True, originally AoE 3 was going to be a spinoff, but Microsoft didn’t want it… besides, if you leave aside the cards and the fact that it doesn’t have dropoff sites, it’s still a regular AoE (you have villagers and resources with which to advance in age)… besides, those of us who play AoE 3 don’t make us any less fans of the AoE saga just because we like AoE 3…
You have the themes for each civ, then occasional songs when things happen on the map (revolution and trade monopoly), the exclusive songs you hear in cinematics during the campaigns and the opening theme in the game menu (if you select and play with a European civ you have the base AoE 3 orchestral theme with drum rolls, if you do it with a native civ from The WarChiefs, you have a more native-sounding theme and if you do it with an Asian civ from The Asian Dynasties a more Asian-sounding theme, like from China or India… in terms of soundtrack, AoE 3 is not far behind either…
Yes, it’s like everything else… AoE 2 players say that AoE 3 is mediocre because it’s 3D and has cards, AoE 3 players say that AoE 4 is mediocre because it has ugly graphics and is set back to the Middle Ages, and then AoE 4 players say that AoE 5 is mediocre because it’s Ancient or Colonial, and so on…
Yes, I love AoE Online… it has tons of content and you can also customize everything… the capital, the UU you have and the units’ armor…
I’m not that far along… but I have 1500 hours in AoE 2 and 1200 or even more in AoE 3… I hope it helps…
Sure, AoE 3 is more of a sequel to AoM than AoE 2… and since many AoE 2 players skipped AoM when they got to AoE 3 they got lost and decided to go back to AoE 2… the opposite happened to me, I started AoE 3 in 2005 and when I played AoE 2 in a cyber cafe in 2006 I got lost and said “we are very different” and then I played AoM in another cyber cafe and I said “ah, with reason”…
Of course, that’s why AoM and AoE 3 don’t have universities, since the respective upgrades are in their respective buildings…
Sure, AoE 4 is like a modernized AoE 2 with touches of AoE 3 here and there (landmarks, mercenaries, Malian festivals, Ottoman visier points aka mini card deck and now points of interest) and some new things like troops on the walls like Stronghold and being able to build siege weapons to knock down walls… I’m curious what new things will they put in AoE 4?.. Unit promotions for each death, or some WC3/SC2 mechanics…
Yeah, there’s no comparison there… AoE 4 feels like History Channel games and they put a lot of effort into the documentaries… AoE 3 at most, like AoE 2 and AoM, only has the compendium…
I’d still like to be able to choose any landmark at any age like in TAD… having to choose only two per age is like meh or okay, but it lowers it for you…
Yes, batch training is missed, as it makes things more dynamic and doesn’t require so many military buildings, but I guess we’ll have to make do with landmarks…
Sure, you can make military or mercenary camps like in the campaigns… or for example play on a “Bohemia” map and have Bohemian camps where you can create Hussite wagons… or on a “Urals” map and have Cuman allies and then if they include maps in America then like in AoE 3, have Carib, Tupi, Quechua, Mapuche allies and so on… in theory AoE 4 goes up to 1552 in the Rus campaign or even 1670 with the Malians, so something like that can be included… I would see a Japanese campaign going up to 1592 (Imjin Wars) or even 1615 (Siege of Osaka like in AoE 3) and a Malian campaign going even up to 1645 when the Malian empire finally falls…
Yeah, you got it right there…although in defense of AoE 4 it has the zone hold missions and the naval missions from The Sultans Ascends…
Of course, AoE 4 is like a mix that doesn’t know what it wants to be…be more classic like AoE 2 or allow itself to be more varied like AoE 3…
Sure, time will tell… AoE 2 has 26 years of experience and content… AoE 4 isn’t even 5 years old, so we’ll have to give it time… we’ll have to see how the game is in 2026 or 2031…
Yeah, I don’t complain about AoE Online… I love AoE Online… it has tons of content and you can customize everything: the capital, the UUs you have, and your troops’ armor…
Yes, the whole story must be told… Ensemble Studios did not go bankrupt because of AoE 3, Microsoft dissolved it in 2009 before the release of Halo Wars due to the 2008 recession and yet a month later Ensemble Studios was reborn as Robot Entertainment (you have other sub-studios of former ES devs like Bonfire Studios that were bought by Zynga and closed in 2013 and after Bonfire’s closure, Boss Fight Entertainment that was bought by Netflix in 2022)… Robot Entertainment released AoE Online in 2011 and then directly focused on the Orks Must Die saga until today (even this year they will release OMD: Deathtrap)… they don’t make AoE games anymore simply because the old devs retired and the new ones are happy with OMD…
Yes, it’s ridiculous…play all the games in the series and that’s it…then obviously you’ll have your favorite…I have like 1500 hours in 2 DE and yet my favorites are AoE 3 and Online and AoM and AoE 4 a little further back…
Yes, the same applies to AoE 3…if it weren’t for ESOC the game wouldn’t even have tournaments…
I’m still fascinated that people discuss AoE 2 v 4 in this topic whereas OP’s point was that AoE 4 is inferior to AoE 3, so AoE 4’s actual predecessor.
Funny how people are saying Aoe4 is inferior but cant provide any argument as there is no any to make
those are just grumpy old boomers suffering from nostalgia bias
aoe4 does everything pretty much better except for single player content and mods
I find it likewise funny that “boomer” and “nostalgia” are used as legit arguments whereas the average RTS gamer is in his late 20s to 30s, no matter which RTS you play and AoE 4’s marketing, especially prerelease was a huge nostalgia bait on AoE 2.
Either way: OP’s point was that AoE 4 is inferior to AoE 3 and I think you should rather adress this.
I already gave list of valid arguments in this thread you can scroll up and read them and you know that you cant even argue about those
aoe4 music superior
aoe4 sound design superior
aoe4 gameplay superior
aoe4 mechanics and balance also superior
Aoe2 boomers dont have arguments like that they just cope somehow while playing "japanese or any other civ in aoe2 which just reuses medieval europe unit models XDDD i heckin love my japanese 2 handed swordsman in full medieval plate armor or the legendary japanese knights XD you gotta imagine playing the civ i guess but in reality all those civs are t he same
every feudal fight looking the same cuz unique units are unlocked via castles with the bland music playing over and over again and untis repeating same 5 lines over and over again also so peak aoe4 is so inferior to this xDD
aoe3 problem is that it covers the worse time period people are more interested in early medieval age
dont think its bad game and cant tell if its rly superior (which i highly doubt ) cuz i didnt play it as i was just not interested in the time period probably like many other people . I played only aoe2 aoe4 and Aom
idk aoe3 has worse time period and i didnt play it so cant rly compare those
but i highly doubt its better than aoe4
i played aom aoe2 and aoe4 and out of those aoe4 seems to be best so its probably better than aoe3 too
I wouldn’t call the period worse, it’s just not as popular as say the Middle Ages. Gunpowder Era still has room for amazing gameplay.
Funny enough, AoE 3 didn’t die either because its playernumbers haven’t dropped at all since the announcement in late January. The F2P numbers aren’t also really inflating the game as you mostly just have to deduct 1k from the current playercount.
The reason why AoE 3 was rather left in the dust is because Retold is now the newer game, MS have promised two preorderable DLCs (China + Unknown pantheon) which they must deliver as per Valve’s guidelines and as Retold uses the same engine as AoE 3, all devs working on 3 have been shifted over there. Simple as.
AoE 3 already pioneers a good chunk of the ideas and mechanics AoE 4 then later uses, such as Landmarks, which is the way the Asians in AoE 3 age up with or the Vizier System of the Ottomans which is like an extremely lite version of AoE 3’s home city system.
Things people love to credit AoE 4 for bc they only played 2 in their childhood such as units using torches against buildings or switching from ranged into melee mode when a unit is too close are also part of AoE 3 since 2005.
I highly recommend giving AoE 3 a try, at least in its F2P version.
I btw sat down in Februrary and wrote a guide aimed at AoE 2 and 4 players with the intention to lower the entry barrier for AoE 3:
To add my two cents re AoE 2 v 4: the only thing where I’d say AoE 4 is objectively superior is sound design. The rest boils down to personal preference.
And again “boomer” is not a legit argument when the average RTS player isn’t young either.
And in general, I’d recommend to calm down when arguing, especially in (heated) debates when disagreements occur.
old copncepts when you played aom, aoe 3 and aoeo. they may add smth from them thou but very diluted if you compare from their sources
Im not even an aoe2 player but only the music on 4 is salvageable but mechnically is a mess comparing to truly assymetric aoe games like aom and aoeo or even aoe 3 to some extend. in case of balance aoeo has the most balanced one and the nest oen to that standard is aom and they gave more action than a aoe 4 match can offer. Abilities is the only aspect they can do smth but cmon the ahisorical and the implmention is poor. Also aom retodl did a bit better on that regard. overall all 3 are ebtter than 4 in their own strength
Yikes more cope personal opinions and 0 arguments .
Now Aom is fun to play but only for some time i would say its even better than aoe 2 its optimized very good and has better asymetrical civs but it needed more cooking before being released as it has many problems that just made people quit the game after finishing the campaign game they just didnt stick the to play it
In aom even tho they increased pop numbers army pops are still laughably small like in aoe2 you get like 30 units-40 and then its just spamming fortreses and towers
Theres no city building aspect and defense siege in aom as as buidlings literally die to 1 mythic unit or to 1 god power
The God powers and timings in aom play too big of a role getting acces to 1 ability can make you win game alone
And no aoe4 is not mechanically bad its one of the best rts of the current time if not the best micro nerds just having problems with it cuz it focuses more on macro and strategy than micro like other games which is great there are enough of micro focused games on the market already why wouldnt i just play warcraft 3 which is peak of that type of games .
yikes more cope about aoe 4 . aoe 4 lacks everything that makes interesting previous aoe .
aom is more micro as military untis are more pop expensive, god power can said the same as destructive as siege in aoe 4 or inlfluence powers which for some reason in aoe4 they decide to go moistly on defensive powers intead of agressive one which add the layer of aoe 4 being a turtle fest and being a snooze fest for a long time. add the fact early game units lacks dmg and you have this mess on basis and we are not addign the mess around overtunned civs. aoe 4 is a mediocre aoe but a below decent rts bcuz the competitors doenst offer smth better and that why the reason aoe 2 still popular. because they allow this
HMM aoe4 is defensive and turtle hmmm its almost like castles and defense was really strong in medieval ages untill gunpowder came out which also rekts those in aoe4 hmmm
ye youre right aoe4 is great representation of medieval warfare devs put great chunk of work into making it so good
Overtuned civs ? hmm chinese pantheon on release was really balanced you know totally not autowin with fey beasts flood and the ENDLESS WALLs and towers SPAM hahahahahah dude ur so hyporcritical
AOE2 also had share of its op civs its always just gonna happen when new civs and changes are added to the game
aoe4 is popular simply because its good its just that
imagine how good it has to be that even that it runs like shit with its terrible optimization lack of single player content and mods it still managed to hold decent chunk of players it tells alot about how good game is
The thing is that this thread has been closed for months (January-April), and was only revived by the AoE4 hater on the forum (franknezu) to praise, as always, AoE 2, so that’s where the topic change comes from.
Mst people here are just reposting to emphasize again why we like AoE 4 more than AoE 3 and AoE 2, so the haters don’t get carried away.
Yeah, they are very broken: In a 3v3, the enemy team destroyed an entire base by combining three sacred powers: Earthquake + Fenrir + Fullwinter. We lost ALL the buildings and army in that area, as well as many of our villagers.
And now that the powers are “repeatable,” they can do it multiple times.
Visually, it’s great to use combos like this, but the same can’t be said in terms of balance, since at the moment: “There is no balance between civilizations”, some being very broken, or certain combos in multiplayer are too OP.
I actually stopped playing it until they offer a discount for the Chinese Pantheon DLC, which is expensive.
Yes, they hired “another studio” to make the AoE3 Asian Dinasties DLC, “Big Huge Games”
They were mainly based on the idea of Wonders of Rise of Nations.
And I know this very clearly, because:
I hated the vanilla version of AoE3 for the bad reprentation of Spanish Civ, so when its Asian expansion came out, and I noticed that they could ALWAYS give Monuments to all the AoE3 civs, and that it was never a technical limitation, I discovered a disturbing truth:
– The only reason the Spanish didn’t have Universities, Plantations, unique buildings, or Wonders in their civ was because they wanted to make it JUST LIKE the rest of the other 7 European civs, so they wouldn’t differ too much and make the game “Ultra-simple.”
And that hurt me to the core. Even so, I greatly appreciated the new Asian civs in AoE3, but I still hated the revolutionary system, which didn’t allow Peru to be a revolution of Spain, but of Russia or Germany (which makes no sense).
Fortunately, they fixed a lot of it in Definitive Edition, but even so, there are things I still don’t like, but I won’t say them because I’d have to expand on this topic yet, and I already responded to the thread: Landmarks were a Rise of Nations idea.