Thanks for the feedback everyone! We’ve already addressed the points that were a bit off and you’ll find the adjusted version in the next patch. In defense of the change I can highlight a few issues with the original portrait such as anatomic proportions (i.e. compare head vs body/massive jacket), lack of playercolor support (what appears as beige in new portait in the OG’s post), dead eyes, and eventually the composition not quite matching the ingame skirmisher’s. Hope this bit of background info makes it easier to relate to the intention behind this and other changes.