At first this is just a thought experiment nothing that have or must be implement in the game. I am just here to read ideas because I like to read them. So put your torch and pitchfork aside and listen to me or not, do what you want.
The thought experiment is “What if every civ has a Third Unique Tech that is not stored in The castle in another building and can be given to the civ at any age?”. what are your ideas for a this new tech? I hope for creative ideas and thoughts. And don’t thing to much about balancing. That’s thought experiment is just for ideas thas give civs more Uniqueness and make the more diversified.
every experiment has a few rules.
Rules:
- Every Civ get a new Unique Tech which is only Available for them.
- The new Tech must be named.
- The new tech must be placed in another building as The Castel. But a Castel Tech can be exchanged for a new one as long the exchanged tech will be placed in another building.
- The new Tech can be available in the age you want. But to be more realistic it would be better to place Stronger or more Impactful ones in later ages.
- Castel tech muss Follow the Standard rule one Castle age one in Imperial Age.
- Feel Free to Get creative in Mechanics and Gameplay. It doesn’t matter if a Mechanic it right now not in the game or if is possible in the game engine.
- The Tech doesn’t need to be perfectly balanced but Tech like a unit get 9999 Attack and become op Doesn’t sound fun.
- a description of the technology is sufficient as it does not have to be fully elaborated in stats and costs.
- Have fun to get creative.
Don’t take the experiment to serious and have fun with creation.
Hier are my ideas I had so far.
Britons:
Bill: A new Unique Blacksmith Unit in Castel age Tech. An upgrade for Milita line and Spearmen Which give +0.5 range and + 5 attack against Cavalry.
Chinese:
Hierarchy / Tex collecting: new Unique Town Centre Tech in Imperial Age. From every Resource Drop off You receive 10 % in Gold. (so, drop off 10 Food you get 1 Gold additionally)
Goths:
Fortifications: Unique University Tech in Castel age. Upgrade Palisade Walls / Gate to a Fortified Version with more HP and Armor and Tower get more HP and Armor too.
Huns:
Atheism become a Unique Monastery Tech in Imperial Age.
Spoils of war: new Unique Castel Tech for Imp. Calvary general resources will be attacking building (Wood from every building, + Food from Food relevant building (Farm Mill etc,) + gold From gold relevant building (Monastery, market, etc), Town Center, Castel give from all res something) A small tickle on resource like Keshik.
Italians:
Holy Scriptures: Unique Monastery Tech in castle Age. An upgrade to Monks which gives them a longer range for conversion and healing.
Mongols:
Nomads become a Unique Town Centre Tech in Dark age.
Glory of the Horde: new Unique Castel Tech for Castel age. Boost the Speed of Calvary groups 10 units or more) (Cavalry Archer, Light Cav, Knights, Stepp lancer, Camel Rider)
Tatars:
animal farming: Unique Mill Tech in Feudal Age. After this tech Villagers can build a new building pasture (120 wood), which can build and Store Livestock, Store Livestock give a Food Trickel like the Gurjaras mills. The Sored livestock is Visible on the pasture.
Rome:
Field Construction: Unique Siege Workshop Tech in castle age. A Tech Which allows Infantry (Milita line, Spearmen) to construct rams, Mangonel, Scorpion
Teutons:
Holy inspiration: Unique Monastery Tech in castle Age. A upgrade to Monks that’s allow them to Boost Attack rate of units or Collection Rate of Villagers ( I’m not Sure if a aura effect or a 5 sec boost Which can give from Monks to units or Villagers like when there would automatic heal )
Turks:
Gun Powder Training: Unique University Tech in in Imperial Age. Wisch gives Hand Cannoneer and Janissary a faster reloading time.
Vikings:
Throwing weapons: Unique Blacksmith Tech in Feudal Age. Upgrade for Militaline and Berserker wich give them throwing weapons (Visual a Axe) . A short range ( 3 or 4. ) Charge attacks every 40s or longer.