In the history of aoe4 there have been a few unique and out of the box strategies, one of them being microing units in and out with transports. Essentially being being able to dodge projectiles at the same time as attacking by going in and out a transport. It was mostly used by in a cheese with Abbasid and Ayyubid I made where a couple of archers and a siege tower could stay under defensive buildings while still killing units. The cheese would basically be an auto win if the opponent didn’t scout it and went for a greedy opener. It could also be used with ram pushes too I guess.
From patch notes: “Adjusted ungarrison mechanics to mitigate an exploit where players could quickly ungarrison, attack, and regarrison before taking any damage.Now, there is a small delay on attacking for a brief period after ungarrisoning from a Ram, Siege Tower, Cheirosiphon, or Tower of the Sultan.”
I know Some pro players were complaining about it, and the easiest solution was to listen to them. Here are some reasons why it might have been a bad call, or at least questionable:
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It’s a mechanic present in other games. Imagine if it was illegal to prism micro in StarCraft to save units from dying.
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Taking away strategies makes the game less interesting, removes a lot of skill expression, and removes the possibility of fast, unpredictable and different games from what we see normally. I think as a viewing experience it was fun to, and playing the build vs the best was even more fun.
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Was it a design issue or just a balance issue? Imagine someone has never seen a tower rush before, would they think it’s fair and balanced? This cheese is very powerful and can win games fast if the opponent doesn’t react well, but it’s bad if the opponent responds with units fast. Is it a design issue that can’t be fixed with balance, and if so why?
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A reason why the cheese was viable was because of the siege tower. The siege tower is very overstatted compared to the ram because it’s cheaper, faster, better, stronger. If the siege tower were to be reworked and restatted, I don’t see a world where it would be anywhere near broken.
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Please consider the same with the Mongol tc and defensive landmarks not being able to build near opposing bases. I ask the same question. Why is it removed, could it be balanced, and would it make the game more fun? Also: “If you enjoy playing aggressively and with cunning planning, leveraging the Mongol unique mechanics to pull of cunning, out of the box strategies is for you.” 2:10 Age of Empires IV: The Mongols
I don’t want to play the game and be part of the pro scene if a lot of the pros and and devs hate my strategies. What’s even the point in staying?