Hello, thank you for sharing your concept in this thread.
Here’s my perspective:
Greeks: It seems like you are focusing on Hestia (major deity) with strengths in both economy and siege weapons. In my opinion, this makes her too powerful for a single major deity. I thought that perhaps these concepts could be divided:
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Hestia: Focus on siege and buildings (giving her a more defensive or “turtle” strategy), where defensive structures are cheaper and/or more durable, while also gaining access to Fortress and siege weapons one age earlier. This would include her unique unit, the Boeotian Fire Cauldron.
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Demeter: Focus on economy (similar to Isis for the Egyptians), where her technologies are cheaper, and other elements like cheaper farms are included. Her unique unit could be the Physician (removed from the Retold version) or some kind of priest capable of healing and also dealing additional damage to myth units.
Atlanteans: It seems like you’re focusing on divine favor generation and the use of myth units. Hiding military buildings from the enemy’s minimap feels too powerful since it would allow players to build bases near the enemy without being detected. Perhaps you should refine your concept to focus more on the use of stealth and exploration as a weapon. This would require a lot of micro-management and could be challenging, but it could also be interesting.
Egyptians: It seems you’re trying to give them a focus on favor generation, economy, and defense. While the idea of “defensive monuments” is interesting, it feels very situational. Unlike the Sentinels, monuments are expensive and can only be placed in up to 5 locations, making them to use as “attack towers.” A better option might be to have monuments improve the capabilities of defensive buildings and generate favor from enemy units that die within their influence range (if you’re aiming for a defensive concept). Egyptians are already a defensive civilization, so I’m not sure how beneficial it would be to make them even more defensive.
I recommend putting the concept of your major gods on a single line and going from there.
Example:
Hestia: focus on defense, siege engines, and buildings.
Nyx: focus on exploration and stealth.
Hathor: focus on defense and economy.
I also remind you that each AoM culture has its own approach, for example: The Egyptian civilization focuses on their defense, and defeat their enemies by weight of numbers.
Well, that’s my perspective