Tibetan(Cavalry and Monk civilization)
- Start with a free 2 Yak.
- Meele units generate X food when they attack.
- Knight line and Steppe Lancer gain +1 pierce armor.
- Monastery upgraded to Gompa.
Unique units
Wuerdo(It is an anti-infantry cavalry slinger unit.)
Dob-dob(Spearman,Fervor and Sanctity affect Dob-dob.)
Unique technologies
Tibetan Buddhism(Monk convert other units generate 25 gold, Monk and Dob-dob return 25 gold when killed)
Lamellar Armor(Militia and Knight line units +40 HP)
Team bonus
Monastery are 20% cheaper.
抱歉我英文不是很好
我參考了很多人的設計包含 Apocalypso4826 UpmostRook9474 JCC3001
看這麼多人熱衷設計Tibetan 所以我也想來挑戰看看
我將Tibetan的文明獎勵以"賺取資源"為主題
歷史上Tibetan並不是以強大的軍事 而是以宗教的影響力聞名
這設計可以讓玩家在戰鬥和招降中不斷獲取資源拉大雙方的經濟差距
最終靠經濟差距給予對手最後一擊
- Meele units generate X food when they attack.
- Knight line and Steppe Lancer gain +1 pierce armor.
Lamellar Armor(Militia and Knight line units +40 HP)
一般情況玩家應該多使用有高HP跟高防禦的近戰單位與對方戰鬥 藉此獲得食物
後方再搭配僧侶治療可進一步強化此特性
- Tibetan Buddhism(Monk convert other units generate 25 gold,
Monk and Dob-dob return 25 gold when killed)
當對方使用戰象、駱駝、騎士 僧侶可以招降對手獲得黃金
- Wuerdo(It is an anti-infantry cavalry slinger unit.)
Dob-dob(Spearman,Fervor and Sanctity affect Dob-dob.)
視情況可以出特殊反制兵種避免作為主力的步兵與騎兵被殺死