I don’t necessarily agree with what is said about the pavisier. He is not underestimated at all, he needs too many cards to be a correct unit. And this recent buff in the Imperial Age have no meaning, because few people reach the Imperial Age, and an archaic unit like the Pavisier must overall be efficient in the first ages and not in the last, where in the more wood becomes rare!
The bersaglieri is not a problem either, it is fine as it is. The problems in my opinion are completely different:
The Paviser : I don’t like them at all in their current state.Because they need a certain number of cards for them to all be just correct. Then because it is not the tanky unit that it should be, and not more versatile than the identity of the unit suggests by these formations depending on the situation which lends itself to it. Next, I would like to say that the bad state of this civilization is mainly due to a bad conception. A conception which should have been that of African civilizations, it was self-evident for everyone… The flaws of this conception are revealed especially with the basilica when the shipping queue congests that one of your metropolis. The developers wanted to make Italian civilization a melting pot of Italian city-states where all the units would be accessible to us without making a choice. But this direction naturally implies restricting and limiting some gameplay elements, such as the basilica and the economic importance of the Lombards (whereas is a important characteristic of the northern states of Italy). This is why Italy has access to a whole list of new units, and that’s good, except that for some of them they have imposed restrictions to balance them. But is rather poorly done and we can see it clearly.
As there is not really hope to remake this civilization, I propose these changes:
Pavisier: remove the melee damage penalty against heavy cavalry (x0.75 > x1), this would be better suited to the unit which has a halberd. Modify damage resistance when going to age 3 (20% > 30%). Which also involves modifying the “Heavy Paveses” card, for example in that way: keep the 10% life point increase and that of resistance, but increasing hiscost (35/50 > 50/ 65). Like that, the Pavisier turns out to be an interesting choice at age 3 without having to build a deck around this unit. Also, with the heavy paveses card which makes it reach 40% of res is more in line with the defensive crossbowman it is without breaking the unit thanks to an increase of his cost. This could also vary Italy’s strategies, instead of always rushing the Age4 for Bersaglieri. I believe that the pavisier with these modifications can get Italy out of this bad state and finally become an interesting option worthy of this wonderful unity!
Schiavone: becomes a permanent unit in Lombards also unlockable at age 2. As it should be. Then modification of its range at age 4 (as is already the case with age 3) 20 > 22. This is a consistent buff that the schiavone deserves.
Then for the basilica, there is not much to do except change the speed of expedition through the ages: Age 2 + 5%, Age 3 + 10%, Age 4 + 15% (I think it also increases by 20% in age 5). And a modification of the Papal Arsenal card as follows (Speed +33% > +10%).
Papal bombard: For the bombard I will slightly increase the aoe damage: 4 > 4.5. Don’t forget that she gets a good skill with the Papal Arsenal card.
For the Lombards, I agree that they are missing something, I leave that to others…