There are several unit upgrades that make the unit weaker in certain aspects. They are counterintuitive and unnecessary. I suggest to remove them all.
Paladin
Paladin has a reload time of 1.9, a downgrade from cavalier and knight’s 1.8. What if we give paladin 1.8 as well? The tiny difference here means paladin gains +5.5% DPS in a long-term continuous attacking scenario (i.e. vs buildings), while vs most units the difference would be zero:
Because # of hits are integers, you would need to attack 20 times to get one extra hit compared to before (in a period of 19 * 1.8 = 18 * 1.9 = 34.2 seconds). Factor in the time of pathing between switching targets, this extra hit would never happen in practice.
Why do I suggest this change then? It makes paladin vs savar a fair fight 1v1. They take the same number of hits to kill each other, but savar wins because it reloads in 1.8s. You see how devs implemented savar with 1.8 reload time? Because that’s only intuitive and natural.
Militia line / Eagle line
I’m talking about attack delay here. It’s really random and all over the place:
- Militia: 0.5
- Man-at-arms: 0.88
- Longswordsman: 0.63
- Two-Handed Swordsman: 0.5
- Champion: 0.63
You probably have noticed since AoK how fast militia and 2HS’ attack animations are, and how slow MAA’s is. It actually matters. Because damage “is only inflicted after half of the attack animation has elapsed”, according to this wiki: Attack delay | Age of Empires Series Wiki | Fandom
This is why MAAs are so clunky to micro when chasing down vils, especially if you lost your scout. Longer animation makes it way easier to not register a hit, and takes way longer to start moving again after a hit.
You might remember that hussar attack animation used to be disgustingly slow and patch 37650 reduced it to be the same as light cav / scout, with the exact purpose to chase unit better.
My suggestion is to unify the militia line with 0.5 attack delay.
Same thing happens for eagle line: eagle scout and elite eagle warrior have 0.8 attack delay while eagle warrior has 0.63. I suggest to make them all 0.63, or at least for elite eagle.
Light Cavalry
Scout has 1.55 move speed while light cav / hussar have 1.5. Again I don’t understand why. Yes when LC are mass produced you likely get husbandry too so it’s still faster than feudal age scouts, but it’s not like LC with 1.55 speed would be broken?
More annoyingly, if you play Turks on Arena, you are winning a scout war and chasing, and you reach castle age first, suddenly you cannot chase anymore…
Elite Chu Ko Nu
Firing 5 arrows vs 3 from non-elite version, the elite chu ko nu has effectively worse reload time (3.89 vs 3.44). The mechanism is weird: non-elite chu ko nu always fire the 3 arrows one by one, while elite could fire 1 or 2 arrows at a time (so it could be 1+2+2 or 2+1+2 or 1+1+1+2 or even 1+1+1+1+1 etc.) I’d suggest to force all arrows shot in 3 rounds, i.e. either 1+2+2 or 2+1+2 or 2+2+1, so that reload time remains the same.