TIME TRAVELLING IN AOE4?

The chinese dynasty is a mess.

Era of dynasties portrayed in aoe4:

Tang (starting): 618-907
Song : 960-1279
Yuan : 1279-1368
Ming : 1368-1644

The order of the dynasty should be fixed, as in history. Players should not advance to previous dynasty, aka travel back in time.

The current dynasty should be determined by HOW MANY extra landmarks built, not WHICH ONE IS BUILT MOST RECENTLY.

1 extra landmark = Song
2 = Yuan
3 = Ming

The dynasty bonus should be adjusted accordingly for game balance. And you should keep all the benefit when advance to next dynasty. So the expensive extra landmarks can actually pay off. Not just SWAP CURRENT BONUS FOR NEW BONUS.

We spend a lot of resources for the additional landmark, we should get NEW, ADDITIONAL bonus, not change existing bonus to new ones.

Ming is the most advanced and best no matter what, as it was in human civilisation developing history.

You cannot go back to last dynasty by building something.
You cannot go back to last dynasty no matter what.
You cannot be in AD1644 and do something and you are in AD960.

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記得以前做mod,看過很多遊戲的AI碼。當時我就發現洋人寫的AI比較有彈性,而內地的mod就很死板,總是寫死AI在什麼時後做甚麼。

回到正題,帝國4的中國文明特色是朝代。說起來可以搞很多IF劇情,既然中國的特色是改朝換代,那為什麼不能某個平行世界由某人先創立明朝,而後來被推翻改立宋朝?

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The thing is the dynasty we are in, or the final dynasty we can reach is arbitrary. It depends on the order of landmarks built and thats not good. Also we lose some bonuses when we change to new dynasty

朝代的加成從現實面來說是考量遊戲平衡。中國前期沒有裝甲單位,是中國的弱勢期。照道理來說中國後期應該要非常強。
但這是洋人的遊戲,前期後期都強只能是歐洲文明,比如英格蘭。牠們也有好聽的藉口,“因為英格蘭的難度是一顆星,而中國是三顆星”。
我也嘲諷那些設想日本有“藩系統”的人。每個藩都能增強一種能力,那最後不就無敵?而且以客觀來說,那些藩比較強勢的騎兵、海軍是相對於其他藩,而不是其他文明。沒道理讓牠們享有這麼多加成。
總之,帝國4雖然中國屬於後期強國,但不能讓中國的後期最強。

從歷史層面來說也能解釋朝代優勢不能繼承。宋朝重文輕武,元朝四處擴張,明朝也是兵強馬壯,但不像蒙古那樣征戰。朝代的特色不像科技一樣傳承,更像是一種國策。

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英格蘭、法蘭西的難度一顆星

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I think thats fine because it lets you pick whatever you want.Its very nice for the chinese.

I perfectly understand the discomfort guys, but we have to accept it, it makes the chinese different from other civilizations, after all it’s a game, making the dynasty too temporal, would make everything less complicated, although I agree that only almost useless, because in the end you can complete every dynasty in the era you are in, in the sense that Song, you can complete it in 2 era, and it only unlocks in second, Ming you can only complete it in imperial and so on, so I don’t think it’s a real problem, in the sense that you can complete them even later, but in the meantime I can not complete the Ming dynasty in the second era, you know what I mean

Technically you have to understand that the concept of Chinese dynasty has to do with the imperial family in charge of the empire.

In the game you play the creation of a city, or military camp or base that wants to take over an entire area and has to defeat its neighbors. Therefore they give you creative freedom as a soldier to use the armies that a specific civilization had in a specific period (Middle Ages - Renaissance) as well as choose the path (via the Landmarks) that it takes in its development until it achieves victory. Therefore, depending on how you consider your strategy you can choose not to use Longshot Archers as English or a Raised army of peasants with ####### if you consider it optimal.

Due to this versatility, in the case of the Chinese, when advancing you choose whether or not to “follow” a certain imperial family, Aka; the dynasties. It does not have to be exactly the same as the story, because it is assumed that you are choosing the development of your town and in war anything goes.

The fact that the bonds of the historical dynasties are respected as it should be is what is right. At the moment, each dynasty unlocks unique buildings and units, so leaving it to choose another one does not cause you to lose the technological knowledge you have acquired. As I understand it, in the game’s Alpha and Season 1, the Chinese did lose access to their unlocked unique unit when changing dynasties. That limited the strategies with them a lot, since if you dedicated yourself to an army of ######### (Zhu ge Nu) developing Yuan prevented you from improving them to elite and in fact limited them. I consider it a success that it was changed to maintain the knowledge acquired.

Of course, as the idiosyncrasy of government changes, it is good that the passive bonus changes.

  • Regarding the historical factor of the Dynasty passive bonuses, I understood from the Aoe Fandom Wiki, that the Song dynasty improved the explorer’s vision because it was the dynasty that expanded the borders of China the most at least until its disintegration (I think which is the best bonus they could come up with for the first age, whose only military units are the Spearman and the Scout). After the Song Dynasty increased the creation of villagers, because the policies of the Song Dynasty improved the country’s population growth. The Yuang, well, it’s a reference to the Mongolian Aura Yam, but in China, since they ruled. The Ming and their HP bonus to military units is a reference to the upgrading of military equipment, and the organization that the entire army suffered during the Ming period.