I’ll do a play by play for you Seems like fun! This is probably a lot more than you need, but I just thought of the idea and got enamored with it, and then all the good players can tell me how bad I am
French vs Lakota (accidentally, was going to go Aztecs). Nomad (I just prefer this for some reason).
Step 1. French starts with free scout, send this in a circle around the outside of the map to find all the gifts. Send Explorer to scout some, until you find a trading post to run to. Set gather point to nearest huntable animal, all spawning villagers will run there as soon as TC is finished.
Step 2.
TC finishes. Immediately select one villager and gather the crates you got. Send another villager to the middle of the map, there’s a small island with resources there. If you’ve spotted any Gifts nearby, send a villager to them. The rest stay on the hunted animal (gathering crates with multiple villagers will net you less resources in the long run). Start queuing up villagers right away.
Here’s treasure island:
Step 3.
The free resource crates will make you much quicker than normal (Coureur des Bois also gather 25 at a time from a crate instead of 20 like normal villagers, it goes REAL quick). Age up, build Trade Post, House, Market (for multiplayer and real games this would probably be WAY too early). This is my deck, it’s probably bad, but it’s maximized for what it does.
Step 4.
Until opponent ages up you can just focus on economy. Try grabbing both Native Villages, always located in the same place, while aging up. You’ll be able to train villagers from them and Cree Textile Workmanship is amazing. Gather all resources. Send cards that help with gathering or trickle. I’m greedy. A good player would probably rush here and send units and harass the economy. I’m not a good player.
This is what I managed to get done when enemy finalled aged up. Attack incoming in a few minutes.
Church gives extra XP, same as trading posts. Both native villages and Town center are build Coureur des Bois. I don’t care what they’re gathering, just something nearby. As long as they’re gathering something.
Step 5.
Enemy has started running around with cavalry. They usually attack a trading post somewhere first. If they do, awesome! Let them. It’ll mean they’re busy, and you know exactly where they are. I focused on getting Food and Gold so I could age up with the Exiled Prince for speed!
Still no military buildings created at all. While aging, switch villagers to gold. You want equal resources on gold and food because that’s what your cav costs. You might also want to build mercenaries, depending on who’s available (again, native civs suck at dealing with mercenaries).
Step 6.
Remember that trade posts can provide resources, like extra wood or gold. Enemy has wrecked one native village. I already have the upgrades I need, and all vills from it. I’m not going to build Cree Trackers, so I don’t care. Gall can have it. I’ve managed to build like 8 Cuiriassers now, and am aging up. Build houses, build as few troops as possible. You can defend with Militia and Grenadiers (from church, unique french). You want 3 shipments as soon as possible from age 4, factory, factory, cheaper Cuiriasser. My mercenaries were a dud. Swiss Pikemen and Ninjas. Cool, but useless. Gendarmes are better.
Step 7.
Under attack! I’m going to lose a shameful amount of villagers. Good players will have a heart attack. It’s okay, my cavalry is on the way. Even if they have a bad matchup, they’re so good that I don’t care. I’ll run straight into pikemen or chase dragoons if I have to. But this attack isn’t even that bad. Outlaws are worth a ton of xp, and die like flies.
Step 8. As soon as I age up I ship the cheaper Gendarmes card. As soon as it ships (and not a second before, because I’m ultra greed, remember?) I start training full sets of Gendarmes from both stables. I will NEVER stop. Just churn them out until you reach max pop. Upgrade them, get faster training from church. And keep making vills and upgrade harvest rates. I ignore most natural resources and just build Estates and Farms. That way they stay close to my base and I don’t have to keep track.
Step 9.
The way too late actual doing something. Yes. This should be enough. Run my pretties. Charge! Vive le France!
Step 10.
One attack move later. I very overestimated how much resistance Gall was going to put up. There was like nothing there. But I am a coward, and I don’t know how to scout.
If anyone’s made it this far, wow! I hope it helped or provided a laugh! <3