I am glad you said this, people here want a whole new China. I just have a few suggestions based on already existing elements of the civilization.
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Flamethrowers: More speed and/or range so they don’t get countered by the unit they are supposed to counter just with kiting. Remember, China doesn’t have anything like falconet canons so these should be at least as good as leather canons. - right now they have a range of 10 and musketeer 12.
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White Pagoda: Enables snare for disciples, makes them stronger (at least stronger than Spanish dogs smh…), make them a unique shock infantry unit that counters cavalry and gives them a stick to emphasize their “I am actually a real shock infantry unit now and not a pet-like/scout unit”. This could incentivize diversifying options (it is not an overall civilization buff) by building this wonder in any Age and game-mode really.
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Give them the same mercenary treatment as you did to Euros, since they were standing on the equal ground before DE: Infinite mercenary shipments in age IV, access to imperial mercenary upgrade.
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German consulate food trickle is too expensive to pick as an opening if you are going for Tea Export, I suggest decreasing its price to be able to afford it once the consulate has been shipped and build.
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Make their upgrade cards affect outlaws and mercenaries as well, at least Repelling Volley . It is hard enough already to go for this strategy without access to an arsenal.
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“Snatch the Pebble” card roundhouse kick attack for monk should have a lower cooldown, better scaling by age and more area of effect to be worth sending.
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Please make the cards Year of the Dragon, Fire Dragon Manual, Year of the Tiger and Sumptuary Laws more viable options for competitive play (at least for middle-high rank competitive play).
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Merge the cards Village Defenses and Boxer Rebellion into one. You could move it to Age II if needed. - I stole this idea but I like it.