Game Version:
- Build: 35584
- Platform: Steam
Issue:
Static defenses without Murder Holes sometimes have difficulty acquiring new eligible targets if a current target enters melee range with them. When testing with a single knight entering melee, the tower often acquired the stranded knight as a new target. When testing with multiple knights entering melee, the tower rarely acquired the stranded knight as a new target.
Anecdotally, I have also noticed this fairly regularly while playing, but only recently decided to test it more rigorously to report it as a bug. So I do not think this is a rare occurrence.
Reproduction Steps:
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Create a custom scenario. Place a tower/castle owned by Player 1. Place several knights owned by Player 2 with no AI personality around the tower/castle, the farthest of which must be stranded; I used Gaia hay stacks to strand the knight. Give Player 1 a unit somewhere else so the scenario does not immediately end.
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Test the scenario a few times until the problem occurs. It does not appear to be deterministic, so will not happen on every trial.
Alternatively, see the linked videos below. Note that I disabled all mods prior to recording these tests.