Town Centers WITHOUT SETTLEMENT (SUGGESTION)

Another game with a Village Center being used.

Should limit village centers to a max of 3, move to heroic age, 5 pop, and 50 percent village production. The only way to not break the game is to make the purpose of village centers as last resort when no settlement are available. Otherwise they might as well remove settlements.

In the match showed above, village centers don´t create a balance problem. It looks like a normal game.

It is good to see a variety of gameplays, one player bets on map control while the other bets on turtling.

Village Centers have already shown they are having impacts on games either from cheese or allowing for more defensive focus which reduces the need to go out and expand.

The game has changed a lot and in my opinion too much. I know there are people that love how much different things are but I am not one of them they should of just made AoM II if they wanted such a different game.

Must be low IQ 'pro’s. He sees camels; even though he could ‘switch unit’ type, but just keeps building the ‘countered’ expensive unit.

Not that care too much; it’s like just a simple thing that explains why he lost, ‘every time’.

How many games have you seen to use them? You’ve shared 3 of which 1 is something that 100% are going to nerf (the power of Hades) and in the last one it was seen how Zeus had an advantage for using settlements although he later lost by handling the game worse.

How many more games have you seen without village centers? Village centers are an addiction that doesn’t change the game too much but gives another alternative for some games. Increasing the alternatives is good to see variety of gameplays

Best way to see which way the general community are swinging for this one is to do a poll I think. I’m seeing equal amounts of supporters and detractors for this one.
Personally, I’d like to see them removed. I really don’t think they add anything, even as a “tactical option”. Just think they’re a bit unnecessary. When I played - and from the majority of games I’ve seen too - everyone was able to balance their economy just fine on the current settlement system. These settlements added very little value to anyone. And as for the argument that it’s a last ditch effort to save you and keep you in the game, if the game has got to that state where a village centre is your last means of survival, you’ve pretty much lost the game anyway and are just dragging it out now unnecessarily. If anything it’s a cheese way to troll the person who’s wrecked you
Having said that if they keep em in I ain’t gonna complain. An option to toggle them in the lobby would be nice but if not, oh well. It’s not a deal/game breaking feature

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The problem is that a good part of the detractors base their opinion exclusively on nostalgia and “keep the classic”. Not in objectively analyzing the mechanics themselves and whether they are right or wrong.

If we were to hold referendums among the classical AoM community, most of the changes introduced in AoMr would have been denied.

AoM Retold is in a middle ground between AoM Definitive Edition and Age of Mythology 2. This change offers basically variety of gameplay what I think is always good.

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Even if they nerf Sentinel God Power on Village Centers or flat out remove it that just wont be enough because it still allows for someone to do defensive booming not requiring them to go out and get Town Center(s) for a while.

I don’t need to see any more to know I hate this Village Center system. I wasn’t a fan of Town Center like buildings without Settlements from the beginning in this thread but would of been willing to have a Capital with a build limit of 1 in Mythical Age being buildable anywhere to be a special one and I think I would still be OK with that but I definitely don’t support ones early on and never will especially now.

I’m not particularly a fan of play defensive. But I like that it exists as an option. Do you want to take it? Well, you’ll lose map control, your urban centers won’t give you extra population, and they’ll produce villagers more slowly (aside from being non-defensive building). Do you still want to take that option? Well, I like that it exists even if it’s not my preferred mode of play.

Watched that game yesterday and have to say it was extremely boring. I am not very familiar with AoM (but interested in trying it out) but I thought you would need to build actual town centers to increase maximum possible population limit and then fill it up with houses? How could magic have a maximum population limit of 175 when he didn’t even build a second town center?

As of now I really do not support those village centers. Honestly, I think that people underestimate how powerful defensive structures are in games that have a low pace and high/perfect arrow hit accuracy. RTS games also tend to become more defensive over time after the meta has settled, as people figure out how to defend.

As you are not familiar with AoM, let me explain you.

When you see this population limit, you must understand that this is not a real pop. cap. Each military unit cost several pop. cap. If you take at least 100 villagers, you rest 75 pop. if you create an army with an average pop. of 3 per unit. You have an army of 25 units.

If you see the video again, you will see as the Egyptian reach the max pop. and he is forced to build towers on the battlefront as he does not have enought POP to create more troops with a relatively little army.

To be fair Towers’ pierce attack has been nerfed a lot in Retold and Towncenters have fewer hitpoints now, boomy strategies are not as effective as you think, in my opinion.

But I strongly agree that Sentinels and other godpowers shouldn’t be casted on Village Centers.

Village Centers shouldn’t be able to train heroes or any other military unit either, but only villagers.

Defensive/boomers I expect to love the option.

I hope they hard nerf Village Centers.
Increase time it takes to train villagers and age up with it.
Prevent God Powers having positive effects on it.
Make it so you can’t make military units from it.
Make empowerment not effect it at all or barely any at all.
Don’t let it shoot at enemies when garrisoned.
Make it more expensive to construct and take longer to build.

Make it be something practically useless in competitive only to be exercised at very rare times like how you said about idea for it in a earlier post.

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You’ve only been able to provide me with 3 examples of their use (one of which will soon be unviable). Let’s wait for more ranked games and competitive matches to analyze, but I would venture to say that they will only be seen in exceptional cases.

That really doesn’t answer my question. What you described is how population spots are taken which is quite similar in most RTS games but you didn’t describe how those population spots were created in the first place.

Here’s an explanation:

In Age of Mythology, the maximum population cap is 300. However, the player may not always be able to reach the maximum population cap, as the player will need enough to do so. Most of the time, the population limit will depend on how many Settlements the player has captured.

Magic, however hasn’t built a single town center on a settlement and still got to a very high population limit.

New “limit” is 1000 population.

175 population is not a “hight population limit” when that only enables him to make between 35 and 25 units under normal circumstances

Ra Pharaoh can empower a Monument which also empowers Village Centers within range.
Some military units can be made from it.
Villagers can garrison in it for protection with it then shooting some arrows.
It has already been shown it is better then practically useless in competitive games only to be use at very rare times.

It needs some serious nerfs beyond just how it is effected by Sentinels God Power. Right now Egyptians get the biggest benefit from Village Centers with it only costing Gold which is affordable thanks to Empowerment and their Towers automatically upgrading in Age II helping to defend when booming.

I think you wouldn’t want a poll because you don’t actually want to know the result. You did want this from the start, before it was discovered that they were actually in, which fair play to you. But it appears you’re willing to fight tooth and nail to try and convince people that an idea you want and proposed is a good one, and if people disagree (as you suggested when you said a poll wouldn’t reflect true opinion), then those people are just myopic AOM classicists who don’t want any change and just want their original game.
It’s simply no true. Some people prefer less change, some more. But I’ve not heard a single person so far complain about removing the pop cap, or even multi-use god powers. I’ve not heard people complain about the villager auto-feature.
To say anyone who disagrees with you is just a classicist who denies change is insulting. Just because your idea isn’t being as well received as you had hoped, doesn’t mean everyone else is a whiny denier. Many of us here have been playing since the OG came out and the game holds a dear place in us, and we just want to make it the best we can. If we don’t like the village centre, we don’t like it, not because it changes the game too much (it doesn’t), but because we simply think it’s pointless and doesn’t enhance the game in many ways
All I’m suggesting is be more open-minded and don’t close down people who disagree with you and just call them “deniers”.

I think that I have not done one single poll in all the topics I’ve addressed in this forum. I think it’s just a lack of habit, there’s nothing else. If I normally conducted surveys and didn’t for this specific topic, then I would understand your accusation of trying to manipulate