THE_IDEA_OF_THIS_PROPOSAL_IS_TO_PLEASE_EVERYBODY
Please, read before responding*
Settlement system is part of AoM and removing it wouldn´t be good. But some people would be worried because this system limits player decisions too much but… What if we maintain the settlement system while we allow players to build TCs in certain circumstances?
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1-Builging TCs without settlement with a big penalty
The purpose of this proposal is not to completely limit the player with the settlement system and is mainly oriented towards CASUAL gameplay.
- A free-for-all game where your base is destroyed and you flee to an island where there are no previous settlements.
- A 2vs2 game where your base is destroyed but your ally is very strong, so you flee and settle behind them where there are no TCs.
- Casual games against AI where players want to settle where there are no settlements (roleplaying)
- Rare situations (less than 10%) where in a competitive game, the location of a settlement is very inadequate, so it is more advantageous to place a TC without settlement with PENALTIES
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2-TOWN CENTER without settlement could have those PENALTIES:
- Less 50% attack and less 50% health (expensive builging easy to destroy)
- -X% to comerce (Thus it would avoid positioning it in strategic locations to take advantage of trade).
- Unable to produce peasants if you would already have more than 1 or 2 TCs (This would prevent the use of this TC for exploiting villager creation in the late game)
- (Maybe) Fortified Town Center update would not affect these town centers (without previous settlement)
The first purpose of this TC would be to produce villagers in moments of extreme emergency or necessity. It would rarely be viable in competitive play*
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-3 How could this TC VISUALLY_DIFFERENCIATE itself from normal TCs in previous settlements?
I thought that if you built a Town Center without a previous settlement, the Town Center would look the same but without walls (even small walls) as shown in the images below