Created a new custom unit, Settler. I can get them to spawn via the civ file and on start of a skirmish.
I cannot get them to be spawn able at the town center. Im wondering if my “train” addition to the proto file is the issue. I have added various values in the column with no success.
Here is my protomods
<protomods>
<unit id="294" name="TownCenter">
<train mergeMode="add" row="0" page="0" column="7">RusSettler</train>
</unit>
<unit mergeMode="add" id="2733" name="RusSettler">
<dbid>1</dbid>
<displaynameid>220058</displaynameid>
<editornameid>220059</editornameid>
<populationcount>1</populationcount>
<obstructionradiusx>0.4900</obstructionradiusx>
<obstructionradiusz>0.4900</obstructionradiusz>
<formationcategory>Protected</formationcategory>
<maxvelocity>6.0000</maxvelocity>
<maxrunvelocity>10.0000</maxrunvelocity>
<movementtype>land</movementtype>
<turnrate>18.0000</turnrate>
<animfile>units\villagers\villager.xml</animfile>
<impacttype>Flesh</impacttype>
<physicsinfo>dude</physicsinfo>
<icon>resources\art\units\villagers\villager_icon.png</icon>
<portraiticon>resources\art\units\villagers\villager_portrait.png</portraiticon>
<selectionpriority>10</selectionpriority>
<rollovertextid>22814</rollovertextid>
<shortrollovertextid>25708</shortrollovertextid>
<initialhitpoints>550.0000</initialhitpoints>
<maxhitpoints>550.0000</maxhitpoints>
<los>14.0000</los>
<projectileprotounit>InvisibleProjectile</projectileprotounit>
<unitaitype>Civilian</unitaitype>
<trainpoints>25.0000</trainpoints>
<buildlimit>20</buildlimit>
<bounty>10.0000</bounty>
<buildbounty>10.0000</buildbounty>
<cost resourcetype="Food">100.0000</cost>
<carrycapacity resourcetype="Food">1.0000</carrycapacity>
<carrycapacity resourcetype="Wood">1.0000</carrycapacity>
<carrycapacity resourcetype="Gold">1.0000</carrycapacity>
<carrycapacity resourcetype="Influence">1.0000</carrycapacity>
<allowedage>0</allowedage>
<armor type="Hand" value="0.2000">
</armor>
<unittype>LogicalTypeMinimapFilterEconomic</unittype>
<unittype>LogicalTypeEasySelectAvoid</unittype>
<unittype>LogicalTypeHealed</unittype>
<unittype>LogicalTypeNeededForVictory</unittype>
<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
<unittype>LogicalTypeGarrisonInShips</unittype>
<unittype>LogicalTypeAffectedByTownBell</unittype>
<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
<unittype>LogicalTypeVillagersAttack</unittype>
<unittype>LogicalTypeHandUnitsAttack</unittype>
<unittype>LogicalTypeRangedUnitsAttack</unittype>
<unittype>LogicalTypeLandEconomy</unittype>
<unittype>LogicalTypeSettlerBuildLimit</unittype>
<unittype>LogicalTypeMalteseCivBonus</unittype>
<unittype>LogicalTypeMalteseCivBonusHealsWhenIdle</unittype>
<unittype>Unit</unittype>
<unittype>UnitClass</unittype>
<unittype>Economic</unittype>
<unittype>EconomicUnit</unittype>
<unittype>AbstractVillager</unittype>
<unittype>HasBountyValue</unittype>
<unittype>Ranged</unittype>
<unittype>CountsTowardEconomicScore</unittype>
<unittype>ValidIdleVillager</unittype>
<unittype>ConvertsHerds</unittype>
<unittype>AffectedByTownBell</unittype>
<unittype>CannotConvertHill</unittype>
<train row="0" page="6" column="1">deHouseInca</train>
<train row="0" page="6" column="12">deKallanka</train>
<train row="0" page="6" column="0">Manor</train>
<train row="0" page="6" column="17">Capitol</train>
<train row="0" page="6" column="17">deStateCapitol</train>
<train row="0" page="6" column="0">HouseEast</train>
<train row="0" page="6" column="0">HouseMed</train>
<train row="0" page="6" column="0">House</train>
<train row="0" page="6" column="0">deHouseAfrican</train>
<train row="0" page="6" column="0">deTorp</train>
<train row="0" page="6" column="18">TownCenter</train>
<train row="0" page="6" column="19">NativeEmbassy</train>
<train row="0" page="6" column="16">dePalace</train>
<train row="0" page="6" column="16">Saloon</train>
<train row="0" page="6" column="16">deTavern</train>
<train row="0" page="6" column="0">CommunityPlaza</train>
<train row="0" page="6" column="1">Teepee</train>
<train row="0" page="6" column="1">Longhouse</train>
<train row="0" page="6" column="1">HouseAztec</train>
<train row="0" page="255" column="1">WallStraight2</train>
<train row="0" page="255" column="1">WallStraight5</train>
<train row="0" page="6" column="2">Market</train>
<train row="0" page="6" column="2">deLivestockMarket</train>
<train row="0" page="6" column="3">Farm</train>
<train row="0" page="6" column="3">Mill</train>
<train row="0" page="6" column="3">deField</train>
<train row="0" page="6" column="3">deHacienda</train>
<train row="0" page="6" column="4">LivestockPen</train>
<train row="0" page="6" column="5">Dock</train>
<train row="0" page="6" column="5">dePort</train>
<train row="0" page="6" column="6">Outpost</train>
<train row="0" page="6" column="6">deTower</train>
<train row="0" page="6" column="6">Blockhouse</train>
<train row="0" page="6" column="7">TradingPost</train>
<train row="0" page="6" column="8">WallConnector</train>
<train row="0" page="6" column="9">Bank</train>
<train row="0" page="6" column="9">deLombard</train>
<train row="0" page="6" column="10">deMountainMonastery</train>
<train row="0" page="6" column="10">deUniversity</train>
<train row="0" page="6" column="10">Church</train>
<train row="0" page="6" column="10">deCathedral</train>
<train row="0" page="6" column="10">deBasilica</train>
<train row="0" page="6" column="11">WarHut</train>
<train row="0" page="6" column="11">Barracks</train>
<train row="0" page="6" column="11">deHospital</train>
<train row="0" page="6" column="11">deWarCamp</train>
<train row="0" page="6" column="12">Stable</train>
<train row="0" page="6" column="12">deCommandery</train>
<train row="0" page="6" column="12">Corral</train>
<train row="0" page="6" column="12">NoblesHut</train>
<train row="0" page="6" column="13">ArtilleryDepot</train>
<train row="0" page="6" column="14">Arsenal</train>
<train row="0" page="6" column="15">Plantation</train>
<train row="0" page="6" column="15">deGranary</train>
<train row="0" page="6" column="6">deBlockhouse</train>
<train row="0" page="255" column="0">ypWJGiantBuddha2</train>
<train row="0" page="255" column="0">ypWJGiantBuddha3</train>
<train row="0" page="255" column="0">ypWJGiantBuddha4</train>
<train row="0" page="255" column="0">ypWJGiantBuddha5</train>
<train row="0" page="255" column="0">ypWJGoldenPavillion2</train>
<train row="0" page="255" column="0">ypWJGoldenPavillion3</train>
<train row="0" page="255" column="0">ypWJGoldenPavillion4</train>
<train row="0" page="255" column="0">ypWJGoldenPavillion5</train>
<train row="0" page="255" column="0">ypWJShogunate2</train>
<train row="0" page="255" column="0">ypWJShogunate3</train>
<train row="0" page="255" column="0">ypWJShogunate4</train>
<train row="0" page="255" column="0">ypWJShogunate5</train>
<train row="0" page="255" column="0">ypWJToriiGates2</train>
<train row="0" page="255" column="0">ypWJToriiGates3</train>
<train row="0" page="255" column="0">ypWJToriiGates4</train>
<train row="0" page="255" column="0">ypWJToriiGates5</train>
<train row="0" page="255" column="0">ypWJToshoguShrine2</train>
<train row="0" page="255" column="0">ypWJToshoguShrine3</train>
<train row="0" page="255" column="0">ypWJToshoguShrine4</train>
<train row="0" page="255" column="0">ypWJToshoguShrine5</train>
<train row="0" page="255" column="0">ypWITowerOfVictory5</train>
<train row="0" page="255" column="0">ypWITowerOfVictory4</train>
<train row="0" page="255" column="0">ypWITowerOfVictory3</train>
<train row="0" page="255" column="0">ypWITowerOfVictory2</train>
<train row="0" page="255" column="0">ypWITajMahal5</train>
<train row="0" page="255" column="0">ypWITajMahal4</train>
<train row="0" page="255" column="0">ypWITajMahal3</train>
<train row="0" page="255" column="0">ypWITajMahal2</train>
<train row="0" page="255" column="0">ypWIKarniMata5</train>
<train row="0" page="255" column="0">ypWIKarniMata4</train>
<train row="0" page="255" column="0">ypWIKarniMata3</train>
<train row="0" page="255" column="0">ypWIKarniMata2</train>
<train row="0" page="255" column="0">ypWICharminarGate5</train>
<train row="0" page="255" column="0">ypWICharminarGate4</train>
<train row="0" page="255" column="0">ypWICharminarGate3</train>
<train row="0" page="255" column="0">ypWICharminarGate2</train>
<train row="0" page="255" column="0">ypWIAgraFort5</train>
<train row="0" page="255" column="0">ypWIAgraFort4</train>
<train row="0" page="255" column="0">ypWIAgraFort3</train>
<train row="0" page="255" column="0">ypWIAgraFort2</train>
<train row="0" page="255" column="0">ypWCWhitePagoda5</train>
<train row="0" page="255" column="0">ypWCWhitePagoda4</train>
<train row="0" page="255" column="0">ypWCWhitePagoda2</train>
<train row="0" page="255" column="0">ypWCWhitePagoda3</train>
<train row="0" page="255" column="0">ypWCTempleOfHeaven5</train>
<train row="0" page="255" column="0">ypWCTempleOfHeaven4</train>
<train row="0" page="255" column="0">ypWCTempleOfHeaven3</train>
<train row="0" page="255" column="0">ypWCTempleOfHeaven2</train>
<train row="0" page="255" column="0">ypWCSummerPalace5</train>
<train row="0" page="255" column="0">ypWCSummerPalace4</train>
<train row="0" page="255" column="0">ypWCSummerPalace3</train>
<train row="0" page="255" column="0">ypWCConfucianAcademy2</train>
<train row="0" page="255" column="0">ypWCConfucianAcademy3</train>
<train row="0" page="255" column="0">ypWCConfucianAcademy4</train>
<train row="0" page="255" column="0">ypWCConfucianAcademy5</train>
<train row="0" page="255" column="0">ypWCPorcelainTower2</train>
<train row="0" page="255" column="0">ypWCPorcelainTower3</train>
<train row="0" page="255" column="0">ypWCPorcelainTower4</train>
<train row="0" page="255" column="0">ypWCPorcelainTower5</train>
<train row="0" page="255" column="0">ypWCSummerPalace2</train>
<train row="0" page="6" column="11">ypWarAcademy</train>
<train row="0" page="6" column="0">ypVillage</train>
<train row="0" page="6" column="2">ypTradeMarketAsian</train>
<train row="0" page="6" column="12">ypStableJapanese</train>
<train row="0" page="6" column="0">ypShrineJapanese</train>
<train row="0" page="6" column="4">ypSacredField</train>
<train row="0" page="6" column="3">ypRicePaddy</train>
<train row="0" page="6" column="10">ypMonastery</train>
<train row="0" page="6" column="0">ypHouseIndian</train>
<train row="0" page="6" column="5">YPDockAsian</train>
<train row="0" page="6" column="14">ypConsulate</train>
<train row="0" page="6" column="6">ypCastle</train>
<train row="0" page="6" column="12">ypCaravanserai</train>
<train row="0" page="6" column="11">ypBarracksJapanese</train>
<train row="0" page="6" column="11">YPBarracksIndian</train>
<train row="0" page="6" column="4">deFurTrade</train>
<tech row="0" page="1" column="0">YPWonderJapaneseToshoguShrine4</tech>
<tech row="0" page="1" column="0">YPWonderIndianTowerOfVictory3</tech>
<tech row="0" page="1" column="0">YPWonderIndianKarniMata5</tech>
<tech row="0" page="1" column="0">YPWonderIndianAgra3</tech>
<tech row="0" page="1" column="0">YPWonderChineseWhitePagoda3</tech>
<tech row="0" page="1" column="0">YPWonderChineseWhitePagoda2</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseShogunate4</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseToriiGates3</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseToshoguShrine5</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseToriiGates4</tech>
<tech row="0" page="1" column="0">YPWonderIndianTowerOfVictory5</tech>
<tech row="0" page="1" column="0">YPWonderIndianTajMahal2</tech>
<tech row="0" page="1" column="0">YPWonderIndianCharminar5</tech>
<tech row="0" page="1" column="0">YPWonderIndianAgra5</tech>
<tech row="0" page="1" column="0">YPWonderChinesePorcelainTower4</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseGiantBuddha3</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseGiantBuddha4</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseGoldenPavillion2</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseGoldenPavillion3</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseGoldenPavillion4</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseGoldenPavillion5</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseShogunate2</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseToriiGates2</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseToshoguShrine3</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseToshoguShrine2</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseToriiGates5</tech>
<tech row="0" page="1" column="0">YPWonderIndianTowerOfVictory4</tech>
<tech row="0" page="1" column="0">YPWonderIndianTajMahal4</tech>
<tech row="0" page="1" column="0">YPWonderIndianTajMahal3</tech>
<tech row="0" page="1" column="0">YPWonderIndianKarniMata2</tech>
<tech row="0" page="1" column="0">YPWonderIndianCharminar4</tech>
<tech row="0" page="1" column="0">YPWonderIndianCharminar3</tech>
<tech row="0" page="1" column="0">YPWonderIndianAgra4</tech>
<tech row="0" page="1" column="0">YPWonderIndianAgra2</tech>
<tech row="0" page="1" column="0">YPWonderChineseWhitePagoda5</tech>
<tech row="0" page="1" column="0">YPWonderChineseWhitePagoda4</tech>
<tech row="0" page="1" column="0">YPWonderChineseTempleOfHeaven4</tech>
<tech row="0" page="1" column="0">YPWonderChineseTempleOfHeaven3</tech>
<tech row="0" page="1" column="0">YPWonderChineseTempleOfHeaven2</tech>
<tech row="0" page="1" column="0">YPWonderChineseSummerPalace5</tech>
<tech row="0" page="1" column="0">YPWonderChineseSummerPalace4</tech>
<tech row="0" page="1" column="0">YPWonderChineseSummerPalace3</tech>
<tech row="0" page="1" column="0">YPWonderChineseSummerPalace2</tech>
<tech row="0" page="1" column="0">YPWonderChinesePorcelainTower5</tech>
<tech row="0" page="1" column="0">YPWonderChinesePorcelainTower3</tech>
<tech row="0" page="1" column="0">YPWonderChinesePorcelainTower2</tech>
<tech row="0" page="1" column="0">YPWonderChineseConfucianAcademy5</tech>
<tech row="0" page="1" column="0">YPWonderChineseConfucianAcademy4</tech>
<tech row="0" page="1" column="0">YPWonderChineseConfucianAcademy3</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseShogunate3</tech>
<tech row="0" page="1" column="0">YPWonderIndianTowerOfVictory2</tech>
<tech row="0" page="1" column="0">YPWonderIndianTajMahal5</tech>
<tech row="0" page="1" column="0">YPWonderIndianKarniMata4</tech>
<tech row="0" page="1" column="0">YPWonderIndianKarniMata3</tech>
<tech row="0" page="1" column="0">YPWonderIndianCharminar2</tech>
<tech row="0" page="1" column="0">YPWonderChineseTempleOfHeaven5</tech>
<tech row="0" page="1" column="0">YPWonderChineseConfucianAcademy2</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseGiantBuddha2</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseGiantBuddha5</tech>
<tech row="0" page="1" column="0">YPWonderJapaneseShogunate5</tech>
<flag>CollidesWithProjectiles</flag>
<flag>ApplyHandicapTraining</flag>
<flag>CorpseDecays</flag>
<flag>ShowGarrisonButton</flag>
<flag>DontRotateObstruction</flag>
<flag>ObscuredByUnits</flag>
<flag>DeadReplacementWhenDestroyed</flag>
<flag>VisibleUnderFogIfGaia</flag>
<flag>Tracked</flag>
<flag>SettlerBuildLimit</flag>
<command page="10" column="0">Garrison</command>
<command page="10" column="1">Stop</command>
<command page="10" column="7">Delete</command>
<command page="11" column="0">Abilities</command>
<tactics>settler.tactics</tactics>
<protoaction>
<name>AutoGatherTrade</name>
<type>AutoGather</type>
<rate type="Trade">0.030000</rate>
</protoaction>
<protoaction>
<name>SpearAttack</name>
<damage>3.000000</damage>
<damagetype>Ranged</damagetype>
<minrange>2.000000</minrange>
<maxrange>12.000000</maxrange>
<typedminrange type="Huntable">0</typedminrange>
<typedmaxrange type="Huntable">12</typedmaxrange>
<rof>3.000000</rof>
<damagebonus type="Huntable">4.000000</damagebonus>
<damagebonus type="AbstractPet">2.000000</damagebonus>
<damagebonus type="AbstractArtillery">2.000000</damagebonus>
<damagebonus type="AbstractVillager">0.500000</damagebonus>
</protoaction>
<protoaction>
<name>BlunderbussAttack</name>
<damage>39.000000</damage>
<damagetype>Ranged</damagetype>
<minrange>2.000000</minrange>
<maxrange>12.000000</maxrange>
<typedminrange type="Huntable">0</typedminrange>
<typedmaxrange type="Huntable">12</typedmaxrange>
<rof>3.000000</rof>
<damagebonus type="Huntable">4.000000</damagebonus>
<damagebonus type="AbstractPet">2.000000</damagebonus>
<damagebonus type="AbstractArtillery">2.000000</damagebonus>
<damagebonus type="AbstractVillager">0.500000</damagebonus>
</protoaction>
<protoaction>
<name>Build</name>
<rate type="Building">1.000000</rate>
<rate type="Manor">1.000000</rate>
<rate type="House">1.000000</rate>
<rate type="Church">1.000000</rate>
<rate type="deField">1.000000</rate>
</protoaction>
<protoaction>
<name>BuildingAttack</name>
<damage>5.000000</damage>
<damagetype>Siege</damagetype>
<rof>3.000000</rof>
<damagebonus type="AbstractResourceEnclosure">3.000000</damagebonus>
</protoaction>
<protoaction>
<name>ChopAttack</name>
<damage>8.000000</damage>
<damagetype>Hand</damagetype>
</protoaction>
<protoaction>
<name>CrateGather</name>
<rate type="AbstractResourceCrate">8.000000</rate>
</protoaction>
<protoaction>
<name>Gather</name>
<rate type="Tree">0.500000</rate>
<rate type="AbstractMine">0.600000</rate>
<rate type="Plantation">0.500000</rate>
<rate type="Herdable">2.000000</rate>
<rate type="Huntable">0.840000</rate>
<rate type="AbstractBerryBush">0.670000</rate>
<rate type="Farm">0.500000</rate>
<rate type="Mill">0.670000</rate>
<rate type="ypRicePaddy" resource="Food">0.500000</rate>
<rate type="AbstractTradeMarket">1.500000</rate>
<rate type="ypBerryBuilding">0.670000</rate>
<rate type="ypRicePaddy" resource="Gold">0.340000</rate>
<rate type="ypGroveBuilding">0.500000</rate>
<rate type="deFurTrade" yield="1.100000">0.600000</rate>
<rate type="AbstractInfiniteCrate">8.000000</rate>
<rate type="deTorpBush2">0.670000</rate>
<rate type="AbstractMountainMonastery">0.600000</rate>
<rate type="deField" resource="Food">0.500000</rate>
<rate type="deField" resource="Gold">0.377000</rate>
<rate type="deField" resource="Wood">0.34000</rate>
<rate type="deField" resource="Influence">0.340000</rate>
<rate type="deHacienda">0.500000</rate>
<rate type="deHacienda" resource="Food">0.500000</rate>
<rate type="deHacienda" resource="Gold">0.340000</rate>
<rate type="deHacienda" resource="Wood">0.500000</rate>
</protoaction>
<protoaction>
<name>HandAttack</name>
<damage>10.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
<damagebonus type="Llama">5.000000</damagebonus>
</protoaction>
<protoaction>
<name>HandAttackCrate</name>
<damage>10.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
</protoaction>
<protoaction>
<name>Hunting</name>
<rate type="Herdable">1.000000</rate>
<rate type="Huntable">1.000000</rate>
<rate type="Tree">1.000000</rate>
</protoaction>
</unit>
</protomods>
Then my Stringmods
stringmods>
<Stringtable mergeMode="add">
<Language name='English'>
<string _locid="220058">Settler</string>
<string _locid="220059">RusSettler</string>
</Language>
</Stringtable>
</stringmods>
Then my civsmods
<civmods>
<civ>
<name>Russians</name>
<settlerprotoname mergeMode="add">RusSettler</settlerprotoname>
<townstartingunit mergeMode="add">RusSettler</townstartingunit>
<townstartingunit mergeMode="add">RusSettler</townstartingunit>
<townstartingunit mergeMode="add">RusSettler</townstartingunit>
<blocktrain mergeMode="add">
<building>TownCenter</building>
<unit>RusSettler</unit>
<count>3</count>
</blocktrain>
<blocktrain mergeMode="add">
<building>deSPCCommandPost</building>
<unit>RusSettler</unit>
<count>3</count>
</blocktrain>
</civ>
</civmods>
and Finally my techtreemods
<techtreemods>
<tech name="Age0Russian" type="Normal">
<effects>
<effect mergeMode="add" type="Data" amount="1.00" subtype="Enable" relativity="Absolute">
<target type="ProtoUnit">RusSettler</target>
</effect>
<effect mergeMode="add" type="Data" amount="2.08" subtype="TrainPoints" relativity="BasePercent">
<target type="ProtoUnit">RusSettler</target>
</effect>
<effect mergeMode="add" type="Data" amount="0.866666666666666667" subtype="Cost" resource="Food" relativity="BasePercent">
<target type="ProtoUnit">RusSettler</target>
</effect>
</effects>
</Tech>
</techtreemods>