Toxic Patch by JuanTheHunter


Oh yes, that will help a lot.

Well, that should have been there from the start. But again, it’s unclear why the outposts were removed.

OOOO YES! The balance is broken! There’s noone stopping them now.



It still doesn’t compare to the spam from the barracks.

Nice try. I don’t remember anyone in the game who had their HP changed by 20 units in one update. Very brave. But no one goes into the masses for papal guards. That is, nothing has changed.
Screenshot 2024-11-14 010921
WOW! +10% to economy. What a boost.



Jesus Christ! Why do you hate them so much?



So, this is not what I have been talking about for 233 posts in my thread.

It’s closer, but still not what I need.
Screenshot 2024-11-14 011358
This card affected cost and production speed inquisitors?! I didn’t even know.
Screenshot 2024-11-14 014022
Nice try… nice try, but it won’t help you to force people playing this tactics.
Screenshot 2024-11-14 014304
Now this is interesting. Hunting boost at age 3 for Russia, which can send a mill boost from age 1. The card is made exclusively for use by royal hunters. Because it won’t be possible to use it for a revolution in Finland, since it doesn’t work for the Karelian Jaeger.
Screenshot 2024-11-14 011427
Oh my god! This looks more and more seductive. In a cosmetic way.
Conclusion:
Okay, okay, nobody liked my blockhouse theme. For some reason you decided to boost the Russian economy, although their economy was already in perfect order. It won’t help them in 1v1 battles if they eat wildfowl like crazy.
BUT YOU STILL HAVEN’T FIXED THE BUG WITH THE HOUSE OF ROMANOV CARD!



What the hell?!..Okay, no one will play for Argentina anymore. Guys, if you make a normal unit out of a cheat unit and also take away cows, you probably need to give something in return, right?



Oh, really? So this revolution just hasn’t worked until now?



:frowning_with_open_mouth:
What are you doing, villains? Almost no one played for them.



Oh yeah! Let’s make trash even more trash.



Haiti’s thing is pirates. Not maroons. The revolution is very weak economically and there is no imperial upgrade for pirates. You are looking in the wrong place.




You could have just not touched anything. Nothing has changed.

It’s not supposed to

Team games

With your lack of knowledge this is expected but most team players knew about it since abuse was everywhere with that card.

wrong.

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They suck in the same way as in 1 on 1.

It’s a pity that in all my rating matches I never saw this happen.

This debuff is equal to your opponent entering your base and breaking your factory. Half the time it means you lose. This update reduced South Africa’s win rate by 50%.

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Lie

You can be happy because there are not many counters other than playing a lot better.

Why are you talking against yourself? If nobody used it then why would winrate drop by 50% after it got removed?

Grapeshot was broken. This probably isn’t even enough.

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AoE 3 players will complain about anything and everything rather than have legitimate constructive feedback. What is even the point of this post? You’re upset by all the minor changes? It seems like you play Russia but you’re upset they got a buff? I hope you know that patches are not for you but for everyone playing different civs across various game modes.

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fixed it for you^^
20 chars lol

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Russia had no problems with the economy. They boosted it for some reason. At the same time, they did not fix the real problems with survival at age 2 and a bug with team card. Yes, I am upset. People wasted their time, but for what?

Broken or not, it doesn’t help them win.

grapeshot shouldn’t increase rof at all.

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One of the strongest Age II civs in the game is Russia with their unique ability for mass and map control quite early in the game. Especially longer Age II play. So what exactly are you saying is the issue with Russia in Age II? Are you sure this isn’t a skill issue?

It increases the ROF?

yes, by 5 or 10 % I think, which means they can get a second shot off before a falc can shoot its second.

It improves their RoF, AoE, and removes their packing delay when moving. So they can shoot and scoot like nobody’s business and when massed are stronger than gats before they had their cav damage nerfed.

It’s not very balanced and doesn’t make a lot of sense since I don’t see why blasty ammunition should make them more nimble.

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So it DECREASES their ROF?

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It changes RoF from 4 to 3.75. It previously changed from 4 to 3.5.

yes

Yes it does lol, good luck playing vs protected Organ spam I’d love to see you try.

Don’t they have roughtly the same damage as gats without mill gun card? While having better range, Grapeshot upgrades and the same cav multi as old gats had.

That’s true but more so on no-TP maps and all ranked maps rn have TPs and usually many hunts so Russia ain’t that good unless you get a god counter MU

Pretty much yes. I think they should get rid of the RoF and animation improvement and make the card just boost the AoE of all artillery (except maybe culvs) and give an infantry multi to Organs specifically. That would fix the issues with massed organs and make the card actually reflect what grapeshot is.

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And bring the cav multi down like they did with Gats

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Maybe a little, but I don’t think it needs to be quite as much. Going from x0.5 to x0.4 would probably be enough instead of x0.25 like gats. The reason why cav couldn’t kill them is because of continuous fire with very little overkill so they couldn’t close on them. If grapeshot stopped improving RoF and packing then there would be a gap in firing that’s long enough for cav to close in. Can’t really do the same with gats because of coffee mill guns so they had to go hard on the cav multi.